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Searched refs:INDEXACCESS_LAST (Results 1 – 4 of 4) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderIndexingTests.cpp56 INDEXACCESS_LAST enumerator
61 static const char* s_names[INDEXACCESS_LAST] = in getIndexAccessTypeName()
69 DE_ASSERT(deInBounds32((int)accessType, 0, INDEXACCESS_LAST)); in getIndexAccessTypeName()
1025 for (int vertAccess = 0; vertAccess < INDEXACCESS_LAST; vertAccess++) in init()
1027 for (int fragAccess = 0; fragAccess < INDEXACCESS_LAST; fragAccess++) in init()
1047 for (int readAccess = 0; readAccess < INDEXACCESS_LAST; readAccess++) in init()
1071 for (int writeAccess = 0; writeAccess < INDEXACCESS_LAST; writeAccess++) in init()
1073 for (int readAccess = 0; readAccess < INDEXACCESS_LAST; readAccess++) in init()
1143 for (int writeAccess = 0; writeAccess < INDEXACCESS_LAST; writeAccess++) in init()
1145 for (int readAccess = 0; readAccess < INDEXACCESS_LAST; readAccess++) in init()
/external/deqp/modules/gles3/functional/
Des3fShaderIndexingTests.cpp57 INDEXACCESS_LAST enumerator
62 static const char* s_names[INDEXACCESS_LAST] = in getIndexAccessTypeName()
70 DE_ASSERT(deInBounds32((int)accessType, 0, INDEXACCESS_LAST)); in getIndexAccessTypeName()
991 for (int vertAccess = 0; vertAccess < INDEXACCESS_LAST; vertAccess++) in init()
993 for (int fragAccess = 0; fragAccess < INDEXACCESS_LAST; fragAccess++) in init()
1013 for (int readAccess = 0; readAccess < INDEXACCESS_LAST; readAccess++) in init()
1037 for (int writeAccess = 0; writeAccess < INDEXACCESS_LAST; writeAccess++) in init()
1039 for (int readAccess = 0; readAccess < INDEXACCESS_LAST; readAccess++) in init()
1115 for (int writeAccess = 0; writeAccess < INDEXACCESS_LAST; writeAccess++) in init()
1117 for (int readAccess = 0; readAccess < INDEXACCESS_LAST; readAccess++) in init()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderIndexingTests.cpp52 INDEXACCESS_LAST enumerator
57 static const char* s_names[INDEXACCESS_LAST] = in getIndexAccessTypeName()
65 DE_ASSERT(deInBounds32((int)accessType, 0, INDEXACCESS_LAST)); in getIndexAccessTypeName()
1081 for (int vertAccess = 0; vertAccess < INDEXACCESS_LAST; vertAccess++) in init()
1083 for (int fragAccess = 0; fragAccess < INDEXACCESS_LAST; fragAccess++) in init()
1105 for (int readAccess = 0; readAccess < INDEXACCESS_LAST; readAccess++) in init()
1131 for (int writeAccess = 0; writeAccess < INDEXACCESS_LAST; writeAccess++) in init()
1133 for (int readAccess = 0; readAccess < INDEXACCESS_LAST; readAccess++) in init()
1213 for (int writeAccess = 0; writeAccess < INDEXACCESS_LAST; writeAccess++) in init()
1215 for (int readAccess = 0; readAccess < INDEXACCESS_LAST; readAccess++) in init()
/external/deqp/external/openglcts/modules/common/
DglcShaderIndexingTests.cpp52 INDEXACCESS_LAST enumerator
57 …static const char* s_names[INDEXACCESS_LAST] = { "static", "dynamic", "static_loop", "dynamic_loop… in getIndexAccessTypeName()
59 DE_ASSERT(deInBounds32((int)accessType, 0, INDEXACCESS_LAST)); in getIndexAccessTypeName()
1117 for (int vertAccess = 0; vertAccess < INDEXACCESS_LAST; vertAccess++) in init()
1119 for (int fragAccess = 0; fragAccess < INDEXACCESS_LAST; fragAccess++) in init()
1146 for (int readAccess = 0; readAccess < INDEXACCESS_LAST; readAccess++) in init()
1174 for (int access = INDEXACCESS_STATIC + 1; access < INDEXACCESS_LAST; access++) in init()
1252 for (int access = INDEXACCESS_STATIC + 1; access < INDEXACCESS_LAST; access++) in init()