Searched refs:INIT_VECTOR4 (Results 1 – 5 of 5) sorted by relevance
/external/webp/src/dsp/ |
D | enc_neon.c | 491 INIT_VECTOR4(in, zero, zero, zero, zero); in FTransformWHT_NEON() 595 INIT_VECTOR4(q4_out, in DistoHorizontalPass_NEON() 613 INIT_VECTOR4(q4_out, in DistoVerticalPass_NEON() 623 INIT_VECTOR4(d4_w, in DistoLoadW_NEON() 678 INIT_VECTOR4(d4_in, in Disto4x4_NEON() 867 INIT_VECTOR4(shuffles, in QuantizeBlock_NEON() 874 INIT_VECTOR4(all_out, in QuantizeBlock_NEON() 879 INIT_VECTOR4(shuffles, in QuantizeBlock_NEON()
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D | upsampling_neon.c | 98 INIT_VECTOR4(r_g_b_v255, r, g, b, v255); \ 104 INIT_VECTOR4(b_g_r_v255, b, g, r, v255); \ 110 INIT_VECTOR4(v255_r_g_b, v255, r, g, b); \
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D | neon.h | 37 #define INIT_VECTOR4(v, a, b, c, d) do { \ macro
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D | dec_neon.c | 34 INIT_VECTOR4(out, zero, zero, zero, zero); in Load4x8_NEON() 75 INIT_VECTOR4(in, zero, zero, zero, zero); in Load4x16_NEON() 263 INIT_VECTOR4(lo, in Store4x16_NEON() 266 INIT_VECTOR4(hi, in Store4x16_NEON() 352 INIT_VECTOR4(u0, in Store4x8x2_NEON() 355 INIT_VECTOR4(v0, in Store4x8x2_NEON()
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D | lossless_neon.c | 100 INIT_VECTOR4(pixels, in ConvertBGRAToBGR_NEON() 127 INIT_VECTOR4(pixels, in ConvertBGRAToRGB_NEON()
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