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Searched refs:INPUTTYPE_CONST (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderMatrixTests.cpp103 INPUTTYPE_CONST = 0, enumerator
338 template <> inline float getInputValue<INPUTTYPE_CONST, TYPE_FLOAT> (const ShaderEvalContext& e… in getInputValue()
339 template <> inline tcu::Vec2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC2> (const ShaderEvalCont… in getInputValue()
340 template <> inline tcu::Vec3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC3> (const ShaderEvalCont… in getInputValue()
341 template <> inline tcu::Vec4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC4> (const ShaderEvalCont… in getInputValue()
342 template <> inline tcu::Mat2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2> (const ShaderEvalCont… in getInputValue()
343 template <> inline tcu::Mat3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3> (const ShaderEvalCont… in getInputValue()
344 template <> inline tcu::Mat4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT4> (const ShaderEvalCont… in getInputValue()
617 OP(INPUTTYPE_CONST, TYPE0, INPUTTYPE_CONST, TYPE1); \ in getEvalFunc()
618 OP(INPUTTYPE_DYNAMIC, TYPE0, INPUTTYPE_CONST, TYPE1); \ in getEvalFunc()
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/external/deqp/modules/gles3/functional/
Des3fShaderMatrixTests.cpp208 INPUTTYPE_CONST = 0, enumerator
496 template <> inline float getInputValue<INPUTTYPE_CONST, TYPE_FLOAT> (const ShaderEvalContext& e… in getInputValue()
497 template <> inline tcu::Vec2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC2> (const ShaderEvalCont… in getInputValue()
498 template <> inline tcu::Vec3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC3> (const ShaderEvalCont… in getInputValue()
499 template <> inline tcu::Vec4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC4> (const ShaderEvalCont… in getInputValue()
501 template <> inline tcu::Mat2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2> (const ShaderEvalCont… in getInputValue()
502 template <> inline tcu::Mat2x3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2X3> (const ShaderEval… in getInputValue()
503 template <> inline tcu::Mat2x4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2X4> (const ShaderEval… in getInputValue()
504 template <> inline tcu::Mat3x2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3X2> (const ShaderEval… in getInputValue()
505 template <> inline tcu::Mat3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3> (const ShaderEvalCont… in getInputValue()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderMatrixTests.cpp203 INPUTTYPE_CONST = 0, enumerator
491 template <> inline float getInputValue<INPUTTYPE_CONST, TYPE_FLOAT> (const ShaderEvalContext& e… in getInputValue()
492 template <> inline tcu::Vec2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC2> (const ShaderEvalCont… in getInputValue()
493 template <> inline tcu::Vec3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC3> (const ShaderEvalCont… in getInputValue()
494 template <> inline tcu::Vec4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC4> (const ShaderEvalCont… in getInputValue()
496 template <> inline tcu::Mat2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2> (const ShaderEvalCont… in getInputValue()
497 template <> inline tcu::Mat2x3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2X3> (const ShaderEval… in getInputValue()
498 template <> inline tcu::Mat2x4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2X4> (const ShaderEval… in getInputValue()
499 template <> inline tcu::Mat3x2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3X2> (const ShaderEval… in getInputValue()
500 template <> inline tcu::Mat3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3> (const ShaderEvalCont… in getInputValue()
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