Searched refs:INPUTTYPE_UNIFORM (Results 1 – 3 of 3) sorted by relevance
/external/deqp/modules/gles2/functional/ |
D | es2fShaderMatrixTests.cpp | 104 INPUTTYPE_UNIFORM, enumerator 862 else if (in.inputType == INPUTTYPE_UNIFORM) in init() 1055 if (in.inputType == INPUTTYPE_UNIFORM) in setupUniforms() 1123 { "uniform", "Uniform matrix input", INPUTTYPE_UNIFORM }, in init() 1173 … ShaderInput scalarIn(op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, TYPE_FLOAT, precision); in init() 1182 ShaderInput vecIn (op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, vecType, precision); in init() 1196 …ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, pr… in init() 1211 …ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, pr… in init()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderMatrixTests.cpp | 209 INPUTTYPE_UNIFORM, enumerator 1522 else if (in.inputType == INPUTTYPE_UNIFORM) in init() 1739 if (in.inputType == INPUTTYPE_UNIFORM) in setupUniforms() 1819 { "uniform", "Uniform matrix input", INPUTTYPE_UNIFORM }, in init() 1886 … ShaderInput scalarIn(op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, TYPE_FLOAT, precision); in init() 1895 …ShaderInput colVecIn (op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, colVecType, precision); in init() 1902 …ShaderInput rowVecIn (op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, rowVecType, precision); in init() 1914 …ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, getDataType… in init() 1922 …ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, pr… in init() 1930 …ShaderInput vec2In((inputType == INPUTTYPE_DYNAMIC) ? (INPUTTYPE_UNIFORM) : (inputType), getDataTy… in init() [all …]
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderMatrixTests.cpp | 204 INPUTTYPE_UNIFORM, enumerator 1581 if (in.inputType == INPUTTYPE_UNIFORM) in setupUniforms() 1789 else if (in.inputType == INPUTTYPE_UNIFORM) in setupShader() 2008 { "uniform", "Uniform matrix input", INPUTTYPE_UNIFORM }, in init() 2074 … ShaderInput scalarIn(op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, TYPE_FLOAT, precision); in init() 2083 …ShaderInput colVecIn (op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, colVecType, precision); in init() 2090 …ShaderInput rowVecIn (op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, rowVecType, precision); in init() 2102 …ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, getDataType… in init() 2110 …ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, pr… in init() 2118 …ShaderInput vec2In((inputType == INPUTTYPE_DYNAMIC) ? (INPUTTYPE_UNIFORM) : (inputType), getDataTy… in init() [all …]
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