Home
last modified time | relevance | path

Searched refs:INPUTTYPE_UNIFORM (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderMatrixTests.cpp104 INPUTTYPE_UNIFORM, enumerator
862 else if (in.inputType == INPUTTYPE_UNIFORM) in init()
1055 if (in.inputType == INPUTTYPE_UNIFORM) in setupUniforms()
1123 { "uniform", "Uniform matrix input", INPUTTYPE_UNIFORM }, in init()
1173 … ShaderInput scalarIn(op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, TYPE_FLOAT, precision); in init()
1182 ShaderInput vecIn (op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, vecType, precision); in init()
1196 …ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, pr… in init()
1211 …ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, pr… in init()
/external/deqp/modules/gles3/functional/
Des3fShaderMatrixTests.cpp209 INPUTTYPE_UNIFORM, enumerator
1522 else if (in.inputType == INPUTTYPE_UNIFORM) in init()
1739 if (in.inputType == INPUTTYPE_UNIFORM) in setupUniforms()
1819 { "uniform", "Uniform matrix input", INPUTTYPE_UNIFORM }, in init()
1886 … ShaderInput scalarIn(op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, TYPE_FLOAT, precision); in init()
1895 …ShaderInput colVecIn (op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, colVecType, precision); in init()
1902 …ShaderInput rowVecIn (op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, rowVecType, precision); in init()
1914 …ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, getDataType… in init()
1922 …ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, pr… in init()
1930 …ShaderInput vec2In((inputType == INPUTTYPE_DYNAMIC) ? (INPUTTYPE_UNIFORM) : (inputType), getDataTy… in init()
[all …]
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderMatrixTests.cpp204 INPUTTYPE_UNIFORM, enumerator
1581 if (in.inputType == INPUTTYPE_UNIFORM) in setupUniforms()
1789 else if (in.inputType == INPUTTYPE_UNIFORM) in setupShader()
2008 { "uniform", "Uniform matrix input", INPUTTYPE_UNIFORM }, in init()
2074 … ShaderInput scalarIn(op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, TYPE_FLOAT, precision); in init()
2083 …ShaderInput colVecIn (op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, colVecType, precision); in init()
2090 …ShaderInput rowVecIn (op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, rowVecType, precision); in init()
2102 …ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, getDataType… in init()
2110 …ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, pr… in init()
2118 …ShaderInput vec2In((inputType == INPUTTYPE_DYNAMIC) ? (INPUTTYPE_UNIFORM) : (inputType), getDataTy… in init()
[all …]