Searched refs:INVALIDITY_INVALID_CHAR (Results 1 – 2 of 2) sorted by relevance
587 INVALIDITY_INVALID_CHAR = 0, enumerator2456 …ShaderValidity shaderValidity = m_invalidityType == INVALIDITY_INVALID_CHAR ? SHADER_VALIDITY_INV… in iterate()2671 …ShaderValidity shaderValidity = m_invalidityType == INVALIDITY_INVALID_CHAR ? SHADER_VALIDITY_INVA… in generateShaderSources()2699 …ShaderValidity shaderValidity = m_invalidityType == INVALIDITY_INVALID_CHAR ? SHADER_VALIDITY_INVA… in generateShaderSources()2728 …ShaderValidity shaderValidity = m_invalidityType == INVALIDITY_INVALID_CHAR ? SHADER_VALIDITY_INVA… in generateShaderSources()2756 …ShaderValidity shaderValidity = m_invalidityType == INVALIDITY_INVALID_CHAR ? SHADER_VALIDITY_INVA… in generateShaderSources()2790 …ShaderValidity shaderValidity = m_invalidityType == INVALIDITY_INVALID_CHAR ? SHADER_VALIDITY_INVA… in generateShaderSources()2861 …InvalidGroup = invalidityType == (int)InvalidShaderCompilerCase::INVALIDITY_INVALID_CHAR ? invali… in addShaderCompilationPerformanceCases()2923 …InvalidGroup = invalidityType == (int)InvalidShaderCompilerCase::INVALIDITY_INVALID_CHAR ? invali… in addShaderCompilationPerformanceCases()2998 …InvalidGroup = invalidityType == (int)InvalidShaderCompilerCase::INVALIDITY_INVALID_CHAR ? invali… in addShaderCompilationPerformanceCases()[all …]
587 INVALIDITY_INVALID_CHAR = 0, enumerator2476 …ShaderValidity shaderValidity = m_invalidityType == INVALIDITY_INVALID_CHAR ? SHADER_VALIDITY_INV… in iterate()2691 …ShaderValidity shaderValidity = m_invalidityType == INVALIDITY_INVALID_CHAR ? SHADER_VALIDITY_INVA… in generateShaderSources()2719 …ShaderValidity shaderValidity = m_invalidityType == INVALIDITY_INVALID_CHAR ? SHADER_VALIDITY_INVA… in generateShaderSources()2748 …ShaderValidity shaderValidity = m_invalidityType == INVALIDITY_INVALID_CHAR ? SHADER_VALIDITY_INVA… in generateShaderSources()2776 …ShaderValidity shaderValidity = m_invalidityType == INVALIDITY_INVALID_CHAR ? SHADER_VALIDITY_INVA… in generateShaderSources()2810 …ShaderValidity shaderValidity = m_invalidityType == INVALIDITY_INVALID_CHAR ? SHADER_VALIDITY_INVA… in generateShaderSources()2881 …InvalidGroup = invalidityType == (int)InvalidShaderCompilerCase::INVALIDITY_INVALID_CHAR ? invali… in addShaderCompilationPerformanceCases()2943 …InvalidGroup = invalidityType == (int)InvalidShaderCompilerCase::INVALIDITY_INVALID_CHAR ? invali… in addShaderCompilationPerformanceCases()3018 …InvalidGroup = invalidityType == (int)InvalidShaderCompilerCase::INVALIDITY_INVALID_CHAR ? invali… in addShaderCompilationPerformanceCases()[all …]