Searched refs:INVALIDITY_LAST (Results 1 – 2 of 2) sorted by relevance
590 INVALIDITY_LAST enumerator2859 …for (int invalidityType = 0; invalidityType < (int)InvalidShaderCompilerCase::INVALIDITY_LAST; inv… in addShaderCompilationPerformanceCases()2921 …for (int invalidityType = 0; invalidityType < (int)InvalidShaderCompilerCase::INVALIDITY_LAST; inv… in addShaderCompilationPerformanceCases()2996 …for (int invalidityType = 0; invalidityType < (int)InvalidShaderCompilerCase::INVALIDITY_LAST; inv… in addShaderCompilationPerformanceCases()3049 …for (int invalidityType = 0; invalidityType < (int)InvalidShaderCompilerCase::INVALIDITY_LAST; inv… in addShaderCompilationPerformanceCases()3089 …for (int invalidityType = 0; invalidityType < (int)InvalidShaderCompilerCase::INVALIDITY_LAST; inv… in addShaderCompilationPerformanceCases()
590 INVALIDITY_LAST enumerator2879 …for (int invalidityType = 0; invalidityType < (int)InvalidShaderCompilerCase::INVALIDITY_LAST; inv… in addShaderCompilationPerformanceCases()2941 …for (int invalidityType = 0; invalidityType < (int)InvalidShaderCompilerCase::INVALIDITY_LAST; inv… in addShaderCompilationPerformanceCases()3016 …for (int invalidityType = 0; invalidityType < (int)InvalidShaderCompilerCase::INVALIDITY_LAST; inv… in addShaderCompilationPerformanceCases()3069 …for (int invalidityType = 0; invalidityType < (int)InvalidShaderCompilerCase::INVALIDITY_LAST; inv… in addShaderCompilationPerformanceCases()3109 …for (int invalidityType = 0; invalidityType < (int)InvalidShaderCompilerCase::INVALIDITY_LAST; inv… in addShaderCompilationPerformanceCases()