Searched refs:IS_PS (Results 1 – 1 of 1) sorted by relevance
524 #define IS_PS (tx->processor == PIPE_SHADER_FRAGMENT) macro788 assert(IS_PS); in tx_texcoord_alloc()3588 if (IS_PS) in nine_translate_shader()3595 if (IS_PS && tx->version.major < 3) { in nine_translate_shader()