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Searched refs:ImageFormatRgba8 (Results 1 – 20 of 20) sorted by relevance

/external/spirv-llvm/lib/SPIRV/libSPIRV/
DSPIRVNameMapEnum.h182 add(ImageFormatRgba8, "Rgba8"); in SPIRV_DEF_NAMEMAP()
Dspirv.hpp169 ImageFormatRgba8 = 4, enumerator
DSPIRVEnum.h266 ADD_VEC_INIT(ImageFormatRgba8, { CapabilityShader }); in init()
DSPIRVIsValidEnum.h223 case ImageFormatRgba8: in isValid()
/external/shaderc/spirv-headers/include/spirv/1.1/
Dspirv.hpp182 ImageFormatRgba8 = 4, enumerator
/external/deqp-deps/SPIRV-Headers/include/spirv/1.1/
Dspirv.hpp182 ImageFormatRgba8 = 4, enumerator
/external/shaderc/spirv-headers/include/spirv/1.0/
Dspirv.hpp178 ImageFormatRgba8 = 4, enumerator
/external/shaderc/spirv-headers/include/spirv/1.2/
Dspirv.hpp185 ImageFormatRgba8 = 4, enumerator
/external/deqp-deps/SPIRV-Headers/include/spirv/1.0/
Dspirv.hpp178 ImageFormatRgba8 = 4, enumerator
/external/deqp-deps/SPIRV-Headers/include/spirv/1.2/
Dspirv.hpp185 ImageFormatRgba8 = 4, enumerator
/external/swiftshader/third_party/SPIRV-Headers/include/spirv/1.1/
Dspirv.hpp182 ImageFormatRgba8 = 4, enumerator
/external/swiftshader/third_party/SPIRV-Headers/include/spirv/1.0/
Dspirv.hpp178 ImageFormatRgba8 = 4, enumerator
/external/swiftshader/third_party/SPIRV-Headers/include/spirv/1.2/
Dspirv.hpp185 ImageFormatRgba8 = 4, enumerator
/external/shaderc/spirv-headers/include/spirv/unified1/
Dspirv.hpp203 ImageFormatRgba8 = 4, enumerator
/external/deqp-deps/glslang/SPIRV/
Dspirv.hpp215 ImageFormatRgba8 = 4, enumerator
DGlslangToSpv.cpp1008 case glslang::ElfRgba8: return spv::ImageFormatRgba8; in TranslateImageFormat()
/external/deqp-deps/SPIRV-Headers/include/spirv/unified1/
Dspirv.hpp211 ImageFormatRgba8 = 4, enumerator
/external/swiftshader/third_party/SPIRV-Headers/include/spirv/unified1/
Dspirv.hpp215 ImageFormatRgba8 = 4, enumerator
/external/swiftshader/third_party/SPIRV-Tools/test/
Doperand_capabilities_test.cpp252 CASE1(SAMPLER_IMAGE_FORMAT, ImageFormatRgba8, Shader),
/external/deqp-deps/SPIRV-Tools/test/
Doperand_capabilities_test.cpp252 CASE1(SAMPLER_IMAGE_FORMAT, ImageFormatRgba8, Shader),