Searched refs:IndexMask (Results 1 – 12 of 12) sorted by relevance
92 IndexMask = 0x00FF /* If bits 30 and 31 are set, then these sixteen bits enumerator112 default_index = (featureFlags & NotDefault) ? featureFlags & IndexMask : 0; in get_selector_infos()
339 IndexMask((1 << BitsPerIndex)-1), ActiveEnd(nullptr) { in NodesPerBlock()345 uint32_t Offset = (N1 & IndexMask) * NodeMemSize; in ptr()362 const uint32_t IndexMask; member
380 IndexMask((1 << BitsPerIndex)-1) { in NodesPerBlock()387 uint32_t Offset = (N1 & IndexMask) * NodeMemSize; in ptr()406 const uint32_t IndexMask; member
928 if (ctx->Color.IndexMask == mask) in _mesa_IndexMask()933 ctx->Color.IndexMask = mask; in _mesa_IndexMask()1171 ctx->Color.IndexMask = ~0u; in _mesa_init_color()
968 _mesa_IndexMask(color->IndexMask); in _mesa_PopAttrib()
428 GLuint IndexMask; /**< Color index write mask */ member
144 The ctx->Driver.IndexMask() and ctx->Driver.ColorMask() functions
267 if (*colorMask == 0xffffffff && ctx->Color.IndexMask == 0xffffffff) { in clear_buffers()
262 void (GLAPIENTRY * IndexMask)(GLuint);
776 { "glIndexMask", _O(IndexMask) },
443 { GL_INDEX_WRITEMASK, CONTEXT_INT(Color.IndexMask), NO_EXTRA },
1147 #define glIndexMask MANGLE(IndexMask)