Searched refs:InputAction (Results 1 – 5 of 5) sorted by relevance
43 void InputAction::anchor() {} in anchor()45 InputAction::InputAction(const Arg &_Input, types::ID _Type) in InputAction() function in InputAction
1020 if (InputAction *IA = dyn_cast<InputAction>(A)) { in PrintActions1()1634 Action *ClangClPch = C.MakeAction<InputAction>(*PchInputArg, InputType); in BuildActions()1652 Action *Current = C.MakeAction<InputAction>(*InputArg, InputType); in BuildActions()2021 if (const InputAction *IA = dyn_cast<InputAction>(A)) { in BuildJobsForActionNoCache()
132 const driver::InputAction *IA = cast<driver::InputAction>(A); in runImpl()
129 class InputAction : public Action {134 InputAction(const llvm::opt::Arg &Input, types::ID Type);
169 two special Actions. The first is InputAction, which simply serves to