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Searched refs:InputAction (Results 1 – 5 of 5) sorted by relevance

/external/clang/lib/Driver/
DAction.cpp43 void InputAction::anchor() {} in anchor()
45 InputAction::InputAction(const Arg &_Input, types::ID _Type) in InputAction() function in InputAction
DDriver.cpp1020 if (InputAction *IA = dyn_cast<InputAction>(A)) { in PrintActions1()
1634 Action *ClangClPch = C.MakeAction<InputAction>(*PchInputArg, InputType); in BuildActions()
1652 Action *Current = C.MakeAction<InputAction>(*InputArg, InputType); in BuildActions()
2021 if (const InputAction *IA = dyn_cast<InputAction>(A)) { in BuildJobsForActionNoCache()
/external/clang/lib/Tooling/
DCompilationDatabase.cpp132 const driver::InputAction *IA = cast<driver::InputAction>(A); in runImpl()
/external/clang/include/clang/Driver/
DAction.h129 class InputAction : public Action {
134 InputAction(const llvm::opt::Arg &Input, types::ID Type);
/external/clang/docs/
DDriverInternals.rst169 two special Actions. The first is InputAction, which simply serves to