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/external/swiftshader/third_party/llvm-7.0/llvm/lib/Target/X86/
DX86InterleavedAccess.cpp704 uint32_t IntMask3[] = {0, 4, 2, 6}; in transpose_4x4() local
705 Mask = makeArrayRef(IntMask3, 4); in transpose_4x4()