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/external/swiftshader/third_party/llvm-7.0/llvm/lib/Target/X86/
DX86InterleavedAccess.cpp710 uint32_t IntMask4[] = {1, 5, 3, 7}; in transpose_4x4() local
711 Mask = makeArrayRef(IntMask4, 4); in transpose_4x4()