Searched refs:InventoryComponent (Results 1 – 6 of 6) sorted by relevance
19 public class InventoryComponent extends GameComponent { class23 public InventoryComponent() { in InventoryComponent() method in InventoryComponent
45 private InventoryComponent.UpdateRecord mInventoryUpdate;205 … InventoryComponent attackerInventory = attacker.findByClass(InventoryComponent.class); in receivedHit()301 public void setInventoryUpdate(InventoryComponent.UpdateRecord update) { in setInventoryUpdate()
74 private InventoryComponent mInventory;175 InventoryComponent.UpdateRecord inventory = mInventory.getRecord(); in update()379 public void setInventory(InventoryComponent inventory) { in setInventory()
73 private InventoryComponent mInventory;229 InventoryComponent.UpdateRecord inventory = mInventory.getRecord(); in update()351 InventoryComponent.UpdateRecord inventory = mInventory.getRecord(); in stateMove()544 public final void setInventory(InventoryComponent inventory) { in setInventory()
232 new ComponentClass(InventoryComponent.class, 128), in GameObjectFactory()913 … InventoryComponent inventory = (InventoryComponent)allocateComponent(InventoryComponent.class);4349 InventoryComponent.UpdateRecord addCoin = new InventoryComponent.UpdateRecord();4384 if (entry instanceof InventoryComponent.UpdateRecord) {4385 hitReact.setInventoryUpdate((InventoryComponent.UpdateRecord)entry);4450 InventoryComponent.UpdateRecord addRuby = new InventoryComponent.UpdateRecord();4476 if (entry instanceof InventoryComponent.UpdateRecord) {4477 hitReact.setInventoryUpdate((InventoryComponent.UpdateRecord)entry);4550 InventoryComponent.UpdateRecord addDiary = new InventoryComponent.UpdateRecord();4579 if (entry instanceof InventoryComponent.UpdateRecord) {[all …]
224 public void updateInventory(InventoryComponent.UpdateRecord newInventory) { in updateInventory()