Searched refs:LIGHT_POINT (Results 1 – 3 of 3) sorted by relevance
316 LIGHT_POINT, enumerator779 if (lightType == LIGHT_POINT) in lightVertexTemplate()799 if (lightType == LIGHT_POINT) in lightVertexTemplate()830 if (lightType == LIGHT_POINT) in lightVertexTemplate()862 if (lightType == LIGHT_POINT) in lightVertexTemplate()924 if (lightType == LIGHT_POINT) in lightFragmentTemplate()943 if (lightType == LIGHT_POINT) in lightFragmentTemplate()975 if (lightType == LIGHT_POINT) in lightFragmentTemplate()1003 if (lightType == LIGHT_POINT) in lightFragmentTemplate()1096 if (lightType == LIGHT_POINT) in lightShaderUniforms()[all …]
316 LIGHT_POINT, enumerator780 if (lightType == LIGHT_POINT) in lightVertexTemplate()800 if (lightType == LIGHT_POINT) in lightVertexTemplate()831 if (lightType == LIGHT_POINT) in lightVertexTemplate()863 if (lightType == LIGHT_POINT) in lightVertexTemplate()929 if (lightType == LIGHT_POINT) in lightFragmentTemplate()948 if (lightType == LIGHT_POINT) in lightFragmentTemplate()980 if (lightType == LIGHT_POINT) in lightFragmentTemplate()1008 if (lightType == LIGHT_POINT) in lightFragmentTemplate()1101 if (lightType == LIGHT_POINT) in lightShaderUniforms()[all …]
310 !29 = !DIEnumerator(name: "LIGHT_POINT", value: 0)