Searched refs:LIGHT_SPOT (Results 1 – 8 of 8) sorted by relevance
160 if (l->_Flags & LIGHT_SPOT) in get_light_mode()305 if (l->_Flags & LIGHT_SPOT) { in nv10_emit_light_source()
221 if (l->_Flags & LIGHT_SPOT) { in nv20_emit_light_source()
163 light->_Flags |= LIGHT_SPOT; in _mesa_light()165 light->_Flags &= ~LIGHT_SPOT; in _mesa_light()897 ((flags & (LIGHT_POSITIONAL|LIGHT_SPOT)) || in _mesa_update_lighting()995 if (light->_Flags & LIGHT_SPOT) { in compute_light_positions()
168 if (light->_Flags & LIGHT_SPOT) { in shade_rastpos()
343 #define LIGHT_SPOT 0x1 macro
237 DEFINE( "LIGHT_SPOT ", LIGHT_SPOT ); in main()
145 if (light->_Flags & LIGHT_SPOT) { in TAG()324 if (light->_Flags & LIGHT_SPOT) { in TAG()
311 !30 = !DIEnumerator(name: "LIGHT_SPOT", value: 1)