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Searched refs:LIGHT_SPOT (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnv10_state_tnl.c160 if (l->_Flags & LIGHT_SPOT) in get_light_mode()
305 if (l->_Flags & LIGHT_SPOT) { in nv10_emit_light_source()
Dnv20_state_tnl.c221 if (l->_Flags & LIGHT_SPOT) { in nv20_emit_light_source()
/external/mesa3d/src/mesa/main/
Dlight.c163 light->_Flags |= LIGHT_SPOT; in _mesa_light()
165 light->_Flags &= ~LIGHT_SPOT; in _mesa_light()
897 ((flags & (LIGHT_POSITIONAL|LIGHT_SPOT)) || in _mesa_update_lighting()
995 if (light->_Flags & LIGHT_SPOT) { in compute_light_positions()
Drastpos.c168 if (light->_Flags & LIGHT_SPOT) { in shade_rastpos()
Dmtypes.h343 #define LIGHT_SPOT 0x1 macro
/external/mesa3d/src/mesa/x86/
Dgen_matypes.c237 DEFINE( "LIGHT_SPOT ", LIGHT_SPOT ); in main()
/external/mesa3d/src/mesa/tnl/
Dt_vb_lighttmp.h145 if (light->_Flags & LIGHT_SPOT) { in TAG()
324 if (light->_Flags & LIGHT_SPOT) { in TAG()
/external/swiftshader/third_party/llvm-7.0/llvm/test/CodeGen/AMDGPU/
Ddebug-value2.ll311 !30 = !DIEnumerator(name: "LIGHT_SPOT", value: 1)