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Searched refs:LOCK_UNLOCKED (Results 1 – 10 of 10) sorted by relevance

/external/swiftshader/src/Device/
DSurface.hpp66 LOCK_UNLOCKED, enumerator
473 return external.lock == LOCK_UNLOCKED && in isUnlocked()
474 internal.lock == LOCK_UNLOCKED && in isUnlocked()
475 stencil.lock == LOCK_UNLOCKED; in isUnlocked()
DSurface.cpp659 case LOCK_UNLOCKED: in lockRect()
742 lock = LOCK_UNLOCKED; in unlockRect()
794 external.lock = LOCK_UNLOCKED; in Surface()
809 internal.lock = LOCK_UNLOCKED; in Surface()
824 stencil.lock = LOCK_UNLOCKED; in Surface()
850 external.lock = LOCK_UNLOCKED; in Surface()
865 internal.lock = LOCK_UNLOCKED; in Surface()
880 stencil.lock = LOCK_UNLOCKED; in Surface()
965 if(lock != LOCK_UNLOCKED) in lockInternal()
1017 case LOCK_UNLOCKED: in lockInternal()
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DSampler.cpp121 mipmap.buffer[face] = surface->lockInternal(-border, -border, 0, LOCK_UNLOCKED, PRIVATE); in setTextureLevel()
/external/libese/apps/boot/card/src/com/android/verifiedboot/storage/
DCarrierLock.java415 if (lockValue == LOCK_UNLOCKED) { // SHUT IT DOWN. in setWithMetadata()
418 if (storage[storageOffset] != LOCK_UNLOCKED && in setWithMetadata()
DLockInterface.java27 public final static byte LOCK_UNLOCKED = (byte) 0; field
/external/swiftshader/src/Renderer/
DSurface.hpp232 LOCK_UNLOCKED, enumerator
654 return external.lock == LOCK_UNLOCKED && in isUnlocked()
655 internal.lock == LOCK_UNLOCKED && in isUnlocked()
656 stencil.lock == LOCK_UNLOCKED; in isUnlocked()
DSurface.cpp1133 case LOCK_UNLOCKED: in lockRect()
1223 lock = LOCK_UNLOCKED; in unlockRect()
1275 external.lock = LOCK_UNLOCKED; in Surface()
1290 internal.lock = LOCK_UNLOCKED; in Surface()
1305 stencil.lock = LOCK_UNLOCKED; in Surface()
1332 external.lock = LOCK_UNLOCKED; in Surface()
1347 internal.lock = LOCK_UNLOCKED; in Surface()
1362 stencil.lock = LOCK_UNLOCKED; in Surface()
1448 if(lock != LOCK_UNLOCKED) in lockInternal()
1503 case LOCK_UNLOCKED: in lockInternal()
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DSampler.cpp122 mipmap.buffer[face] = surface->lockInternal(-border, -border, 0, LOCK_UNLOCKED, PRIVATE); in setTextureLevel()
/external/swiftshader/src/OpenGL/common/
DImage.hpp306 if(lock == sw::LOCK_UNLOCKED) in lockInternal()
DImage.cpp1260 if(lock == sw::LOCK_UNLOCKED) in lockInternal()