Searched refs:LOCK_WRITEONLY (Results 1 – 10 of 10) sorted by relevance
/external/swiftshader/src/D3D9/ |
D | Direct3DSwapChain9.cpp | 202 void *buffer = dest->lockExternal(0, 0, 0, sw::LOCK_WRITEONLY, sw::PRIVATE); in GetFrontBufferData()
|
D | Direct3DDevice9.cpp | 1830 void *destBuffer = dest->lockExternal(0, 0, 0, sw::LOCK_WRITEONLY, sw::PUBLIC); in GetRenderTargetData() 5460 …fer = (unsigned char*)dest->lockExternal(dRect.left, dRect.top, 0, sw::LOCK_WRITEONLY, sw::PUBLIC); in UpdateSurface() 6366 void *dBuffer = dest->lockExternal(0, 0, 0, sw::LOCK_WRITEONLY, sw::PUBLIC); in updateVolume()
|
/external/swiftshader/src/Renderer/ |
D | Blitter.cpp | 105 …uint8_t *slice = (uint8_t*)dest->lock(dRect.x0, dRect.y0, dRect.slice, sw::LOCK_WRITEONLY, sw::PUB… in fastClear() 169 dest->lockInternal(0, 0, dRect.slice, sw::LOCK_WRITEONLY, sw::PUBLIC); in blit() 197 dest->lockInternal(0, 0, 0, sw::LOCK_WRITEONLY, sw::PUBLIC); in blit3D() 1450 …, 0, destRect.slice, isRGBA ? (isEntireDest ? sw::LOCK_DISCARD : sw::LOCK_WRITEONLY) : sw::LOCK_RE… in blitReactor()
|
D | Surface.hpp | 234 LOCK_WRITEONLY, enumerator
|
D | Surface.cpp | 1137 case LOCK_WRITEONLY: in lockRect() 1427 case LOCK_WRITEONLY: in lockExternal() 1506 case LOCK_WRITEONLY: in lockInternal() 3342 const Lock lock = entire ? LOCK_DISCARD : LOCK_WRITEONLY; in clearDepth() 3535 row = (unsigned char*)lockInternal(x0, y0, 0, LOCK_WRITEONLY, PUBLIC); in fill() 3540 row = (unsigned char*)lockExternal(x0, y0, 0, LOCK_WRITEONLY, PUBLIC); in fill()
|
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Device.cpp | 586 …(byte*)dest->lockInternal(dRect.x0, dRect.y0, 0, fullCopy ? LOCK_DISCARD : LOCK_WRITEONLY, PUBLIC); in stretchRect() 596 …ockInternal(dRect.x0, dRect.y0, destRect->slice, fullCopy ? LOCK_DISCARD : LOCK_WRITEONLY, PUBLIC); in stretchRect()
|
/external/swiftshader/src/Device/ |
D | Surface.hpp | 68 LOCK_WRITEONLY, enumerator
|
D | Blitter.cpp | 105 …uint8_t *slice = (uint8_t*)dest->lock(dRect.x0, dRect.y0, dRect.slice, sw::LOCK_WRITEONLY, sw::PUB… in fastClear() 169 dest->lockInternal(0, 0, dRect.slice, sw::LOCK_WRITEONLY, sw::PUBLIC); in blit() 197 dest->lockInternal(0, 0, 0, sw::LOCK_WRITEONLY, sw::PUBLIC); in blit3D() 1690 …, 0, destRect.slice, isRGBA ? (isEntireDest ? sw::LOCK_DISCARD : sw::LOCK_WRITEONLY) : sw::LOCK_RE… in blitReactor()
|
D | Surface.cpp | 663 case LOCK_WRITEONLY: in lockRect() 944 case LOCK_WRITEONLY: in lockExternal() 1020 case LOCK_WRITEONLY: in lockInternal() 2743 const Lock lock = entire ? LOCK_DISCARD : LOCK_WRITEONLY; in clearDepth() 2936 row = (unsigned char*)lockInternal(x0, y0, 0, LOCK_WRITEONLY, PUBLIC); in fill() 2941 row = (unsigned char*)lockExternal(x0, y0, 0, LOCK_WRITEONLY, PUBLIC); in fill()
|
/external/swiftshader/src/OpenGL/common/ |
D | Image.cpp | 1726 void *buffer = lock(xoffset, yoffset, zoffset, sw::LOCK_WRITEONLY); in loadImageData() 1754 void *buffer = lock(xoffset, yoffset, zoffset, sw::LOCK_WRITEONLY); in loadCompressedData()
|