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Searched refs:LOCK_WRITEONLY (Results 1 – 10 of 10) sorted by relevance

/external/swiftshader/src/D3D9/
DDirect3DSwapChain9.cpp202 void *buffer = dest->lockExternal(0, 0, 0, sw::LOCK_WRITEONLY, sw::PRIVATE); in GetFrontBufferData()
DDirect3DDevice9.cpp1830 void *destBuffer = dest->lockExternal(0, 0, 0, sw::LOCK_WRITEONLY, sw::PUBLIC); in GetRenderTargetData()
5460 …fer = (unsigned char*)dest->lockExternal(dRect.left, dRect.top, 0, sw::LOCK_WRITEONLY, sw::PUBLIC); in UpdateSurface()
6366 void *dBuffer = dest->lockExternal(0, 0, 0, sw::LOCK_WRITEONLY, sw::PUBLIC); in updateVolume()
/external/swiftshader/src/Renderer/
DBlitter.cpp105 …uint8_t *slice = (uint8_t*)dest->lock(dRect.x0, dRect.y0, dRect.slice, sw::LOCK_WRITEONLY, sw::PUB… in fastClear()
169 dest->lockInternal(0, 0, dRect.slice, sw::LOCK_WRITEONLY, sw::PUBLIC); in blit()
197 dest->lockInternal(0, 0, 0, sw::LOCK_WRITEONLY, sw::PUBLIC); in blit3D()
1450 …, 0, destRect.slice, isRGBA ? (isEntireDest ? sw::LOCK_DISCARD : sw::LOCK_WRITEONLY) : sw::LOCK_RE… in blitReactor()
DSurface.hpp234 LOCK_WRITEONLY, enumerator
DSurface.cpp1137 case LOCK_WRITEONLY: in lockRect()
1427 case LOCK_WRITEONLY: in lockExternal()
1506 case LOCK_WRITEONLY: in lockInternal()
3342 const Lock lock = entire ? LOCK_DISCARD : LOCK_WRITEONLY; in clearDepth()
3535 row = (unsigned char*)lockInternal(x0, y0, 0, LOCK_WRITEONLY, PUBLIC); in fill()
3540 row = (unsigned char*)lockExternal(x0, y0, 0, LOCK_WRITEONLY, PUBLIC); in fill()
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp586 …(byte*)dest->lockInternal(dRect.x0, dRect.y0, 0, fullCopy ? LOCK_DISCARD : LOCK_WRITEONLY, PUBLIC); in stretchRect()
596 …ockInternal(dRect.x0, dRect.y0, destRect->slice, fullCopy ? LOCK_DISCARD : LOCK_WRITEONLY, PUBLIC); in stretchRect()
/external/swiftshader/src/Device/
DSurface.hpp68 LOCK_WRITEONLY, enumerator
DBlitter.cpp105 …uint8_t *slice = (uint8_t*)dest->lock(dRect.x0, dRect.y0, dRect.slice, sw::LOCK_WRITEONLY, sw::PUB… in fastClear()
169 dest->lockInternal(0, 0, dRect.slice, sw::LOCK_WRITEONLY, sw::PUBLIC); in blit()
197 dest->lockInternal(0, 0, 0, sw::LOCK_WRITEONLY, sw::PUBLIC); in blit3D()
1690 …, 0, destRect.slice, isRGBA ? (isEntireDest ? sw::LOCK_DISCARD : sw::LOCK_WRITEONLY) : sw::LOCK_RE… in blitReactor()
DSurface.cpp663 case LOCK_WRITEONLY: in lockRect()
944 case LOCK_WRITEONLY: in lockExternal()
1020 case LOCK_WRITEONLY: in lockInternal()
2743 const Lock lock = entire ? LOCK_DISCARD : LOCK_WRITEONLY; in clearDepth()
2936 row = (unsigned char*)lockInternal(x0, y0, 0, LOCK_WRITEONLY, PUBLIC); in fill()
2941 row = (unsigned char*)lockExternal(x0, y0, 0, LOCK_WRITEONLY, PUBLIC); in fill()
/external/swiftshader/src/OpenGL/common/
DImage.cpp1726 void *buffer = lock(xoffset, yoffset, zoffset, sw::LOCK_WRITEONLY); in loadImageData()
1754 void *buffer = lock(xoffset, yoffset, zoffset, sw::LOCK_WRITEONLY); in loadCompressedData()