Searched refs:LP_SETUP_NEW_VIEWPORTS (Results 1 – 2 of 2) sorted by relevance
51 #define LP_SETUP_NEW_VIEWPORTS 0x10 macro
782 setup->dirty |= LP_SETUP_NEW_VIEWPORTS; in lp_setup_set_viewports()1017 if (setup->dirty & LP_SETUP_NEW_VIEWPORTS) { in try_update_scene_state()