Searched refs:LaunchProjectileComponent (Results 1 – 3 of 3) sorted by relevance
29 private LaunchProjectileComponent mTrackingSpawner;172 public final void setTrackingSpawner(LaunchProjectileComponent spawner) { in setTrackingSpawner()
26 public class LaunchProjectileComponent extends GameComponent { class54 public LaunchProjectileComponent() { in LaunchProjectileComponent() method in LaunchProjectileComponent
234 new ComponentClass(LaunchProjectileComponent.class, 128), in GameObjectFactory()921 LaunchProjectileComponent smokeGun 922 = (LaunchProjectileComponent)allocateComponent(LaunchProjectileComponent.class);931 LaunchProjectileComponent smokeGun2 932 = (LaunchProjectileComponent)allocateComponent(LaunchProjectileComponent.class);1442 LaunchProjectileComponent gun 1443 = (LaunchProjectileComponent)allocateComponent(LaunchProjectileComponent.class);1655 LaunchProjectileComponent gun 1656 = (LaunchProjectileComponent)allocateComponent(LaunchProjectileComponent.class);2807 LaunchProjectileComponent gun [all …]