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Searched refs:Lerp (Results 1 – 17 of 17) sorted by relevance

/external/skia/modules/skottie/src/
DSkottieValue.cpp31 void ValueTraits<ScalarValue>::Lerp(const ScalarValue& v0, const ScalarValue& v1, float t, in Lerp() function in skottie::ValueTraits
55 void ValueTraits<VectorValue>::Lerp(const VectorValue& v0, const VectorValue& v1, float t, in Lerp() function in skottie::ValueTraits
62 ValueTraits<ScalarValue>::Lerp(v0[i], v1[i], t, &(*result)[i]); in Lerp()
184 void ValueTraits<ShapeValue>::Lerp(const ShapeValue& v0, const ShapeValue& v1, float t, in Lerp() function in skottie::ValueTraits
307 void ValueTraits<TextValue>::Lerp(const TextValue& v0, const TextValue&, float, TextValue* result) { in Lerp() function in skottie::ValueTraits
DSkottieValue.h36 static void Lerp(const T&, const T&, float, T*);
DSkottieAnimator.cpp238 ValueTraits<T>::Lerp(v0, v1, lt, v); in eval()
/external/skqp/modules/skottie/src/
DSkottieValue.cpp31 void ValueTraits<ScalarValue>::Lerp(const ScalarValue& v0, const ScalarValue& v1, float t, in Lerp() function in skottie::ValueTraits
55 void ValueTraits<VectorValue>::Lerp(const VectorValue& v0, const VectorValue& v1, float t, in Lerp() function in skottie::ValueTraits
62 ValueTraits<ScalarValue>::Lerp(v0[i], v1[i], t, &(*result)[i]); in Lerp()
184 void ValueTraits<ShapeValue>::Lerp(const ShapeValue& v0, const ShapeValue& v1, float t, in Lerp() function in skottie::ValueTraits
307 void ValueTraits<TextValue>::Lerp(const TextValue& v0, const TextValue&, float, TextValue* result) { in Lerp() function in skottie::ValueTraits
DSkottieValue.h36 static void Lerp(const T&, const T&, float, T*);
DSkottieAnimator.cpp240 ValueTraits<T>::Lerp(v0, v1, lt, v); in eval()
/external/replicaisland/src/com/replica/replicaisland/
DTimeSystem.java75 scale = Lerp.ease(1.0f, mTargetScale, EASE_DURATION, scaleTime); in update()
79 scale = Lerp.ease(mTargetScale, 1.0f, EASE_DURATION, easeOutTime); in update()
DFadeDrawableComponent.java102 opacity = Lerp.lerp(mInitialOpacity, mTargetOpacity, mDuration, elapsed); in update()
104 opacity = Lerp.ease(mInitialOpacity, mTargetOpacity, mDuration, elapsed); in update()
DCameraSystem.java116 mCurrentCameraPosition.x = Lerp.ease(mPreInterpolateCameraPosition.x, in update()
119 mCurrentCameraPosition.y = Lerp.ease(mPreInterpolateCameraPosition.y, in update()
DLerp.java19 public final class Lerp { class
/external/toolchain-utils/cros_utils/
Dtabulator_test.py59 c3 = tabulator.Color.Lerp(0.5, c1, c2)
Dtabulator.py532 def Lerp(cls, ratio, a, b): member in Color
596 ret = Color.Lerp(value, high_color, mid_color)
600 ret = Color.Lerp(value, low_color, mid_color)
/external/walt/ios/WALT/
DDragLatencyController.mm45 static T Lerp(const T& x0, const T& x1, double alpha) { function
78 y.push_back(Lerp(yp[ip - 1], yp[ip], alpha));
/external/skqp/src/compute/skc/platforms/cl_12/kernels/
Drender.cl730 // Norbert Juffa notes: "GPU Pro Tip: Lerp Faster in C++"
734 // Lerp in two fma/mad ops:
Drasterize.cl98 // Norbert Juffa notes: "GPU Pro Tip: Lerp Faster in C++"
102 // Lerp in two fma/mad ops:
/external/skia/src/compute/skc/platforms/cl_12/kernels/
Drender.cl730 // Norbert Juffa notes: "GPU Pro Tip: Lerp Faster in C++"
734 // Lerp in two fma/mad ops:
Drasterize.cl98 // Norbert Juffa notes: "GPU Pro Tip: Lerp Faster in C++"
102 // Lerp in two fma/mad ops: