/external/skia/modules/skottie/src/ |
D | SkottieValue.cpp | 31 void ValueTraits<ScalarValue>::Lerp(const ScalarValue& v0, const ScalarValue& v1, float t, in Lerp() function in skottie::ValueTraits 55 void ValueTraits<VectorValue>::Lerp(const VectorValue& v0, const VectorValue& v1, float t, in Lerp() function in skottie::ValueTraits 62 ValueTraits<ScalarValue>::Lerp(v0[i], v1[i], t, &(*result)[i]); in Lerp() 184 void ValueTraits<ShapeValue>::Lerp(const ShapeValue& v0, const ShapeValue& v1, float t, in Lerp() function in skottie::ValueTraits 307 void ValueTraits<TextValue>::Lerp(const TextValue& v0, const TextValue&, float, TextValue* result) { in Lerp() function in skottie::ValueTraits
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D | SkottieValue.h | 36 static void Lerp(const T&, const T&, float, T*);
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D | SkottieAnimator.cpp | 238 ValueTraits<T>::Lerp(v0, v1, lt, v); in eval()
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/external/skqp/modules/skottie/src/ |
D | SkottieValue.cpp | 31 void ValueTraits<ScalarValue>::Lerp(const ScalarValue& v0, const ScalarValue& v1, float t, in Lerp() function in skottie::ValueTraits 55 void ValueTraits<VectorValue>::Lerp(const VectorValue& v0, const VectorValue& v1, float t, in Lerp() function in skottie::ValueTraits 62 ValueTraits<ScalarValue>::Lerp(v0[i], v1[i], t, &(*result)[i]); in Lerp() 184 void ValueTraits<ShapeValue>::Lerp(const ShapeValue& v0, const ShapeValue& v1, float t, in Lerp() function in skottie::ValueTraits 307 void ValueTraits<TextValue>::Lerp(const TextValue& v0, const TextValue&, float, TextValue* result) { in Lerp() function in skottie::ValueTraits
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D | SkottieValue.h | 36 static void Lerp(const T&, const T&, float, T*);
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D | SkottieAnimator.cpp | 240 ValueTraits<T>::Lerp(v0, v1, lt, v); in eval()
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/external/replicaisland/src/com/replica/replicaisland/ |
D | TimeSystem.java | 75 scale = Lerp.ease(1.0f, mTargetScale, EASE_DURATION, scaleTime); in update() 79 scale = Lerp.ease(mTargetScale, 1.0f, EASE_DURATION, easeOutTime); in update()
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D | FadeDrawableComponent.java | 102 opacity = Lerp.lerp(mInitialOpacity, mTargetOpacity, mDuration, elapsed); in update() 104 opacity = Lerp.ease(mInitialOpacity, mTargetOpacity, mDuration, elapsed); in update()
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D | CameraSystem.java | 116 mCurrentCameraPosition.x = Lerp.ease(mPreInterpolateCameraPosition.x, in update() 119 mCurrentCameraPosition.y = Lerp.ease(mPreInterpolateCameraPosition.y, in update()
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D | Lerp.java | 19 public final class Lerp { class
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/external/toolchain-utils/cros_utils/ |
D | tabulator_test.py | 59 c3 = tabulator.Color.Lerp(0.5, c1, c2)
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D | tabulator.py | 532 def Lerp(cls, ratio, a, b): member in Color 596 ret = Color.Lerp(value, high_color, mid_color) 600 ret = Color.Lerp(value, low_color, mid_color)
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/external/walt/ios/WALT/ |
D | DragLatencyController.mm | 45 static T Lerp(const T& x0, const T& x1, double alpha) { function 78 y.push_back(Lerp(yp[ip - 1], yp[ip], alpha));
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/external/skqp/src/compute/skc/platforms/cl_12/kernels/ |
D | render.cl | 730 // Norbert Juffa notes: "GPU Pro Tip: Lerp Faster in C++" 734 // Lerp in two fma/mad ops:
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D | rasterize.cl | 98 // Norbert Juffa notes: "GPU Pro Tip: Lerp Faster in C++" 102 // Lerp in two fma/mad ops:
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/external/skia/src/compute/skc/platforms/cl_12/kernels/ |
D | render.cl | 730 // Norbert Juffa notes: "GPU Pro Tip: Lerp Faster in C++" 734 // Lerp in two fma/mad ops:
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D | rasterize.cl | 98 // Norbert Juffa notes: "GPU Pro Tip: Lerp Faster in C++" 102 // Lerp in two fma/mad ops:
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