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Searched refs:LinearStrokeInstance (Results 1 – 2 of 2) sorted by relevance

/external/skqp/src/gpu/ccpr/
DGrCCStroker.cpp24 struct LinearStrokeInstance { struct
31 inline void LinearStrokeInstance::set(const SkPoint P[2], float dx, float dy, float strokeRadius) { in set()
75 using Instance = LinearStrokeInstance; in LinearStrokeProcessor()
510 LinearStrokeInstance& appendLinearStrokeInstance() { in appendLinearStrokeInstance()
514 return reinterpret_cast<LinearStrokeInstance*>(fInstanceBufferData)[instanceIdx]; in appendLinearStrokeInstance()
576 int cubicStrokesIdx = GR_CT_DIV_ROUND_UP(endLinearStrokesIdx * sizeof(LinearStrokeInstance), in prepareToDraw()
/external/skia/src/gpu/ccpr/
DGrCCStroker.cpp24 struct LinearStrokeInstance { struct
31 inline void LinearStrokeInstance::set(const SkPoint P[2], float dx, float dy, float strokeRadius) { in set()
75 using Instance = LinearStrokeInstance; in LinearStrokeProcessor()
510 LinearStrokeInstance& appendLinearStrokeInstance() { in appendLinearStrokeInstance()
514 return reinterpret_cast<LinearStrokeInstance*>(fInstanceBufferData)[instanceIdx]; in appendLinearStrokeInstance()
576 int cubicStrokesIdx = GR_CT_DIV_ROUND_UP(endLinearStrokesIdx * sizeof(LinearStrokeInstance), in prepareToDraw()