Searched refs:LinearStrokeInstance (Results 1 – 2 of 2) sorted by relevance
24 struct LinearStrokeInstance { struct31 inline void LinearStrokeInstance::set(const SkPoint P[2], float dx, float dy, float strokeRadius) { in set()75 using Instance = LinearStrokeInstance; in LinearStrokeProcessor()510 LinearStrokeInstance& appendLinearStrokeInstance() { in appendLinearStrokeInstance()514 return reinterpret_cast<LinearStrokeInstance*>(fInstanceBufferData)[instanceIdx]; in appendLinearStrokeInstance()576 int cubicStrokesIdx = GR_CT_DIV_ROUND_UP(endLinearStrokesIdx * sizeof(LinearStrokeInstance), in prepareToDraw()