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Searched refs:LoadFromBuffer (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/third_party/LLVM/include/llvm/Object/
DMachOObject.h92 static MachOObject *LoadFromBuffer(MemoryBuffer *Buffer,
/external/swiftshader/third_party/LLVM/tools/llvm-objdump/
DMachODump.cpp280 OwningPtr<MachOObject> MachOObj(MachOObject::LoadFromBuffer(Buff.take())); in DisassembleInputMachO()
361 DSYMObj.reset(MachOObject::LoadFromBuffer(Buf.take())); in DisassembleInputMachO()
/external/swiftshader/third_party/LLVM/tools/macho-dump/
Dmacho-dump.cpp384 MachOObject::LoadFromBuffer(InputBuffer.take(), &ErrorStr)); in main()
/external/swiftshader/third_party/LLVM/lib/Object/
DMachOObject.cpp93 MachOObject *MachOObject::LoadFromBuffer(MemoryBuffer *Buffer, in LoadFromBuffer() function in MachOObject
DMachOObjectFile.cpp50 MachOObject *MachOObj = MachOObject::LoadFromBuffer(Buffer, &Err); in createMachOObjectFile()
/external/swiftshader/third_party/LLVM/lib/ExecutionEngine/RuntimeDyld/
DRuntimeDyldMachO.cpp410 MachOObject::LoadFromBuffer(InputBuffer, &ErrorStr)); in loadObject()