/external/swiftshader/src/D3D8/ |
D | Direct3DTexture8.cpp | 184 …long Direct3DTexture8::LockRect(unsigned int level, D3DLOCKED_RECT *lockedRect, const RECT *rect, … in LockRect() function in D3D8::Direct3DTexture8 193 return surfaceLevel[level]->LockRect(lockedRect, rect, flags); in LockRect()
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D | Direct3DCubeTexture8.cpp | 221 …long Direct3DCubeTexture8::LockRect(D3DCUBEMAP_FACES face, unsigned int level, D3DLOCKED_RECT *loc… in LockRect() function in D3D8::Direct3DCubeTexture8 230 surfaceLevel[face][level]->LockRect(lockedRect, rect, flags); in LockRect()
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D | Direct3DTexture8.hpp | 57 …long __stdcall LockRect(unsigned int level, D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned…
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D | Direct3DSurface8.hpp | 52 …long __stdcall LockRect(D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned long Flags) overrid…
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D | Direct3DCubeTexture8.hpp | 59 …long __stdcall LockRect(D3DCUBEMAP_FACES face, unsigned int level, D3DLOCKED_RECT *lockedRect, con…
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D | Direct3DSurface8.cpp | 154 long Direct3DSurface8::LockRect(D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned long flags) in LockRect() function in D3D8::Direct3DSurface8
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D | Direct3DDevice8.cpp | 465 sourceSurface->LockRect(&sourceLock, &sRect, D3DLOCK_READONLY); in CopyRects() 466 destinationSurface->LockRect(&destLock, &dRect, D3DLOCK_DISCARD); in CopyRects() 1342 destSurface->LockRect(&description, 0, 0); in GetFrontBuffer() 2149 cursorBitmap->LockRect(&lock, 0, 0); in SetCursorProperties() 4204 sourceSurface->LockRect(&sourceLock, &sRect, D3DLOCK_READONLY); in updateSurface() 4205 destinationSurface->LockRect(&destinationLock, &dRect, 0); in updateSurface()
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/external/swiftshader/src/D3D9/ |
D | Direct3DTexture9.cpp | 252 …long Direct3DTexture9::LockRect(unsigned int level, D3DLOCKED_RECT *lockedRect, const RECT *rect, … in LockRect() function in D3D9::Direct3DTexture9 263 return surfaceLevel[level]->LockRect(lockedRect, rect, flags); in LockRect()
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D | Direct3DCubeTexture9.cpp | 299 …long Direct3DCubeTexture9::LockRect(D3DCUBEMAP_FACES face, unsigned int level, D3DLOCKED_RECT *loc… in LockRect() function in D3D9::Direct3DCubeTexture9 310 return surfaceLevel[face][level]->LockRect(lockedRect, rect, flags); in LockRect()
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D | Direct3DTexture9.hpp | 61 …long __stdcall LockRect(unsigned int level, D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned…
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D | Direct3DCubeTexture9.hpp | 61 …long __stdcall LockRect(D3DCUBEMAP_FACES face, unsigned int level, D3DLOCKED_RECT *lockedRect, con…
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D | Direct3DSurface9.hpp | 57 …long __stdcall LockRect(D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned long Flags) overrid…
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D | Direct3DSurface9.cpp | 243 long Direct3DSurface9::LockRect(D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned long flags) in LockRect() function in D3D9::Direct3DSurface9
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/external/webrtc/webrtc/modules/video_render/windows/ |
D | video_render_direct3d9.cc | 186 if (FAILED(_pTexture->LockRect(0, &lr, NULL, 0))) { in DeliverFrame() 678 if (SUCCEEDED(pTexture->LockRect(0, &lr, NULL, D3DLOCK_DISCARD))) in SetTransparentColor() 1075 if (FAILED(_pTextureLogo->LockRect(0, &lr, NULL, 0))) in SetBitmap()
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/external/webrtc/webrtc/test/win/ |
D | d3d_renderer.cc | 203 if (texture_->LockRect(0, &lock_rect, NULL, 0) != D3D_OK) in RenderFrame()
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/external/swiftshader/include/Direct3D/ |
D | d3d8.h | 724 …STDMETHOD(LockRect)(THIS_ UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) PU… in DECLARE_INTERFACE_() local 748 #define IDirect3DTexture8_LockRect(p,a,b,c,d) (p)->lpVtbl->LockRect(p,a,b,c,d) 768 #define IDirect3DTexture8_LockRect(p,a,b,c,d) (p)->LockRect(a,b,c,d) 878 …STDMETHOD(LockRect)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level,D3DLOCKED_RECT* pLockedRect,CONST R… in DECLARE_INTERFACE_() local 902 #define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e) (p)->lpVtbl->LockRect(p,a,b,c,d,e) 922 #define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e) (p)->LockRect(a,b,c,d,e) 1069 STDMETHOD(LockRect)(THIS_ D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) PURE; in DECLARE_INTERFACE_() local 1085 #define IDirect3DSurface8_LockRect(p,a,b,c) (p)->lpVtbl->LockRect(p,a,b,c) 1097 #define IDirect3DSurface8_LockRect(p,a,b,c) (p)->LockRect(a,b,c)
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/external/mesa3d/include/D3D9/ |
D | d3d9.h | 154 …virtual HRESULT WINAPI LockRect(D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT *pLockedRect… 338 virtual HRESULT WINAPI LockRect(D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags) = 0; 366 …virtual HRESULT WINAPI LockRect(UINT Level, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD … 706 …HRESULT (WINAPI *LockRect)(IDirect3DCubeTexture9 *This, D3DCUBEMAP_FACES FaceType, UINT Level, D3D… 738 #define IDirect3DCubeTexture9_LockRect(p,a,b,c,d,e) (p)->lpVtbl->LockRect(p,a,b,c,d,e) 1474 …HRESULT (WINAPI *LockRect)(IDirect3DSurface9 *This, D3DLOCKED_RECT *pLockedRect, const RECT *pRect… 1500 #define IDirect3DSurface9_LockRect(p,a,b,c) (p)->lpVtbl->LockRect(p,a,b,c) 1604 …HRESULT (WINAPI *LockRect)(IDirect3DTexture9 *This, UINT Level, D3DLOCKED_RECT *pLockedRect, const… 1636 #define IDirect3DTexture9_LockRect(p,a,b,c,d) (p)->lpVtbl->LockRect(p,a,b,c,d)
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