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Searched refs:LockRect (Results 1 – 17 of 17) sorted by relevance

/external/swiftshader/src/D3D8/
DDirect3DTexture8.cpp184 …long Direct3DTexture8::LockRect(unsigned int level, D3DLOCKED_RECT *lockedRect, const RECT *rect, … in LockRect() function in D3D8::Direct3DTexture8
193 return surfaceLevel[level]->LockRect(lockedRect, rect, flags); in LockRect()
DDirect3DCubeTexture8.cpp221 …long Direct3DCubeTexture8::LockRect(D3DCUBEMAP_FACES face, unsigned int level, D3DLOCKED_RECT *loc… in LockRect() function in D3D8::Direct3DCubeTexture8
230 surfaceLevel[face][level]->LockRect(lockedRect, rect, flags); in LockRect()
DDirect3DTexture8.hpp57 …long __stdcall LockRect(unsigned int level, D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned…
DDirect3DSurface8.hpp52 …long __stdcall LockRect(D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned long Flags) overrid…
DDirect3DCubeTexture8.hpp59 …long __stdcall LockRect(D3DCUBEMAP_FACES face, unsigned int level, D3DLOCKED_RECT *lockedRect, con…
DDirect3DSurface8.cpp154 long Direct3DSurface8::LockRect(D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned long flags) in LockRect() function in D3D8::Direct3DSurface8
DDirect3DDevice8.cpp465 sourceSurface->LockRect(&sourceLock, &sRect, D3DLOCK_READONLY); in CopyRects()
466 destinationSurface->LockRect(&destLock, &dRect, D3DLOCK_DISCARD); in CopyRects()
1342 destSurface->LockRect(&description, 0, 0); in GetFrontBuffer()
2149 cursorBitmap->LockRect(&lock, 0, 0); in SetCursorProperties()
4204 sourceSurface->LockRect(&sourceLock, &sRect, D3DLOCK_READONLY); in updateSurface()
4205 destinationSurface->LockRect(&destinationLock, &dRect, 0); in updateSurface()
/external/swiftshader/src/D3D9/
DDirect3DTexture9.cpp252 …long Direct3DTexture9::LockRect(unsigned int level, D3DLOCKED_RECT *lockedRect, const RECT *rect, … in LockRect() function in D3D9::Direct3DTexture9
263 return surfaceLevel[level]->LockRect(lockedRect, rect, flags); in LockRect()
DDirect3DCubeTexture9.cpp299 …long Direct3DCubeTexture9::LockRect(D3DCUBEMAP_FACES face, unsigned int level, D3DLOCKED_RECT *loc… in LockRect() function in D3D9::Direct3DCubeTexture9
310 return surfaceLevel[face][level]->LockRect(lockedRect, rect, flags); in LockRect()
DDirect3DTexture9.hpp61 …long __stdcall LockRect(unsigned int level, D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned…
DDirect3DCubeTexture9.hpp61 …long __stdcall LockRect(D3DCUBEMAP_FACES face, unsigned int level, D3DLOCKED_RECT *lockedRect, con…
DDirect3DSurface9.hpp57 …long __stdcall LockRect(D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned long Flags) overrid…
DDirect3DSurface9.cpp243 long Direct3DSurface9::LockRect(D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned long flags) in LockRect() function in D3D9::Direct3DSurface9
/external/webrtc/webrtc/modules/video_render/windows/
Dvideo_render_direct3d9.cc186 if (FAILED(_pTexture->LockRect(0, &lr, NULL, 0))) { in DeliverFrame()
678 if (SUCCEEDED(pTexture->LockRect(0, &lr, NULL, D3DLOCK_DISCARD))) in SetTransparentColor()
1075 if (FAILED(_pTextureLogo->LockRect(0, &lr, NULL, 0))) in SetBitmap()
/external/webrtc/webrtc/test/win/
Dd3d_renderer.cc203 if (texture_->LockRect(0, &lock_rect, NULL, 0) != D3D_OK) in RenderFrame()
/external/swiftshader/include/Direct3D/
Dd3d8.h724 …STDMETHOD(LockRect)(THIS_ UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) PU… in DECLARE_INTERFACE_() local
748 #define IDirect3DTexture8_LockRect(p,a,b,c,d) (p)->lpVtbl->LockRect(p,a,b,c,d)
768 #define IDirect3DTexture8_LockRect(p,a,b,c,d) (p)->LockRect(a,b,c,d)
878 …STDMETHOD(LockRect)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level,D3DLOCKED_RECT* pLockedRect,CONST R… in DECLARE_INTERFACE_() local
902 #define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e) (p)->lpVtbl->LockRect(p,a,b,c,d,e)
922 #define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e) (p)->LockRect(a,b,c,d,e)
1069 STDMETHOD(LockRect)(THIS_ D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) PURE; in DECLARE_INTERFACE_() local
1085 #define IDirect3DSurface8_LockRect(p,a,b,c) (p)->lpVtbl->LockRect(p,a,b,c)
1097 #define IDirect3DSurface8_LockRect(p,a,b,c) (p)->LockRect(a,b,c)
/external/mesa3d/include/D3D9/
Dd3d9.h154 …virtual HRESULT WINAPI LockRect(D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT *pLockedRect…
338 virtual HRESULT WINAPI LockRect(D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags) = 0;
366 …virtual HRESULT WINAPI LockRect(UINT Level, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD …
706 …HRESULT (WINAPI *LockRect)(IDirect3DCubeTexture9 *This, D3DCUBEMAP_FACES FaceType, UINT Level, D3D…
738 #define IDirect3DCubeTexture9_LockRect(p,a,b,c,d,e) (p)->lpVtbl->LockRect(p,a,b,c,d,e)
1474 …HRESULT (WINAPI *LockRect)(IDirect3DSurface9 *This, D3DLOCKED_RECT *pLockedRect, const RECT *pRect…
1500 #define IDirect3DSurface9_LockRect(p,a,b,c) (p)->lpVtbl->LockRect(p,a,b,c)
1604 …HRESULT (WINAPI *LockRect)(IDirect3DTexture9 *This, UINT Level, D3DLOCKED_RECT *pLockedRect, const…
1636 #define IDirect3DTexture9_LockRect(p,a,b,c,d) (p)->lpVtbl->LockRect(p,a,b,c,d)