Searched refs:M1334 (Results 1 – 2 of 2) sorted by relevance
/external/swiftshader/src/Renderer/ |
D | Matrix.cpp | 65 float M1334 = M(1, 3) * M(3, 4) - M(3, 3) * M(1, 4); in operator !() local 80 I(1, 2) = -M(1, 2) * M3344 + M(3, 2) * M1344 - M(4, 2) * M1334; in operator !() 81 I(2, 2) = M(1, 1) * M3344 - M(3, 1) * M1344 + M(4, 1) * M1334; in operator !() 90 I(1, 4) = -M(1, 2) * M2334 + M(2, 2) * M1334 - M(3, 2) * M1324; in operator !() 91 I(2, 4) = M(1, 1) * M2334 - M(2, 1) * M1334 + M(3, 1) * M1324; in operator !() 248 float M1334 = M(1, 3) * M(3, 4) - M(3, 3) * M(1, 4); in det() local 252 M(2, 1) * (M(1, 2) * M3344 - M(3, 2) * M1344 + M(4, 2) * M1334) + in det() 254 M(4, 1) * (M(1, 2) * M2334 - M(2, 2) * M1334 + M(3, 2) * M1324); in det() 286 float M1334 = m13 * m34 - m33 * m14; in det() local 290 m21 * (m12 * M3344 - m32 * M1344 + m42 * M1334) + in det() [all …]
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/external/swiftshader/src/Device/ |
D | Matrix.cpp | 65 float M1334 = M(1, 3) * M(3, 4) - M(3, 3) * M(1, 4); in operator !() local 80 I(1, 2) = -M(1, 2) * M3344 + M(3, 2) * M1344 - M(4, 2) * M1334; in operator !() 81 I(2, 2) = M(1, 1) * M3344 - M(3, 1) * M1344 + M(4, 1) * M1334; in operator !() 90 I(1, 4) = -M(1, 2) * M2334 + M(2, 2) * M1334 - M(3, 2) * M1324; in operator !() 91 I(2, 4) = M(1, 1) * M2334 - M(2, 1) * M1334 + M(3, 1) * M1324; in operator !() 248 float M1334 = M(1, 3) * M(3, 4) - M(3, 3) * M(1, 4); in det() local 252 M(2, 1) * (M(1, 2) * M3344 - M(3, 2) * M1344 + M(4, 2) * M1334) + in det() 254 M(4, 1) * (M(1, 2) * M2334 - M(2, 2) * M1334 + M(3, 2) * M1324); in det() 286 float M1334 = m13 * m34 - m33 * m14; in det() local 290 m21 * (m12 * M3344 - m32 * M1344 + m42 * M1334) + in det() [all …]
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