Searched refs:MANAGED (Results 1 – 4 of 4) sorted by relevance
/external/swiftshader/src/System/ |
D | Resource.hpp | 26 MANAGED, // Renderer access, shared read/write access if partitioned enumerator
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/external/swiftshader/src/Common/ |
D | Resource.hpp | 26 MANAGED, // Renderer access, shared read/write access if partitioned enumerator
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/external/swiftshader/src/Device/ |
D | Renderer.cpp | 353 …draw->texture[sampler]->lock(PUBLIC, isReadWriteTexture(sampler) ? MANAGED : PRIVATE); // If the… in draw() 533 … = (unsigned int*)context->renderTarget[index]->lockInternal(0, 0, layer, LOCK_READWRITE, MANAGED); in draw() 545 …ta->depthBuffer = (float*)context->depthBuffer->lockInternal(0, 0, layer, LOCK_READWRITE, MANAGED); in draw() 553 data->stencilBuffer = (unsigned char*)context->stencilBuffer->lockStencil(0, 0, layer, MANAGED); in draw()
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/external/swiftshader/src/Renderer/ |
D | Renderer.cpp | 400 …draw->texture[sampler]->lock(PUBLIC, isReadWriteTexture(sampler) ? MANAGED : PRIVATE); // If the… in draw() 648 … = (unsigned int*)context->renderTarget[index]->lockInternal(0, 0, layer, LOCK_READWRITE, MANAGED); in draw() 662 …ta->depthBuffer = (float*)context->depthBuffer->lockInternal(0, 0, layer, LOCK_READWRITE, MANAGED); in draw() 672 … data->stencilBuffer = (unsigned char*)context->stencilBuffer->lockStencil(0, 0, layer, MANAGED); in draw()
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