Home
last modified time | relevance | path

Searched refs:MANAGED (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/System/
DResource.hpp26 MANAGED, // Renderer access, shared read/write access if partitioned enumerator
/external/swiftshader/src/Common/
DResource.hpp26 MANAGED, // Renderer access, shared read/write access if partitioned enumerator
/external/swiftshader/src/Device/
DRenderer.cpp353 …draw->texture[sampler]->lock(PUBLIC, isReadWriteTexture(sampler) ? MANAGED : PRIVATE); // If the… in draw()
533 … = (unsigned int*)context->renderTarget[index]->lockInternal(0, 0, layer, LOCK_READWRITE, MANAGED); in draw()
545 …ta->depthBuffer = (float*)context->depthBuffer->lockInternal(0, 0, layer, LOCK_READWRITE, MANAGED); in draw()
553 data->stencilBuffer = (unsigned char*)context->stencilBuffer->lockStencil(0, 0, layer, MANAGED); in draw()
/external/swiftshader/src/Renderer/
DRenderer.cpp400 …draw->texture[sampler]->lock(PUBLIC, isReadWriteTexture(sampler) ? MANAGED : PRIVATE); // If the… in draw()
648 … = (unsigned int*)context->renderTarget[index]->lockInternal(0, 0, layer, LOCK_READWRITE, MANAGED); in draw()
662 …ta->depthBuffer = (float*)context->depthBuffer->lockInternal(0, 0, layer, LOCK_READWRITE, MANAGED); in draw()
672 … data->stencilBuffer = (unsigned char*)context->stencilBuffer->lockStencil(0, 0, layer, MANAGED); in draw()