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Searched refs:MATERIAL_COLOR1 (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/src/Renderer/
DContext.cpp289 diffuseMaterialSource = MATERIAL_COLOR1; in init()
672 (diffuseMaterialSource == MATERIAL_COLOR1 && !input[Color0]) || in vertexDiffuseMaterialSourceActive()
689 (specularMaterialSource == MATERIAL_COLOR1 && !input[Color0]) || in vertexSpecularMaterialSourceActive()
706 (ambientMaterialSource == MATERIAL_COLOR1 && !input[Color0]) || in vertexAmbientMaterialSourceActive()
723 (emissiveMaterialSource == MATERIAL_COLOR1 && !input[Color0]) || in vertexEmissiveMaterialSourceActive()
DContext.hpp244 MATERIAL_COLOR1, enumerator
/external/swiftshader/src/Shader/
DVertexPipeline.cpp312 else if(state.vertexDiffuseMaterialSourceActive == MATERIAL_COLOR1) in pipeline()
363 else if(state.vertexSpecularMaterialSourceActive == MATERIAL_COLOR1) in pipeline()
410 else if(state.vertexAmbientMaterialSourceActive == MATERIAL_COLOR1) in pipeline()
441 else if(state.vertexEmissiveMaterialSourceActive == MATERIAL_COLOR1) in pipeline()
464 else if(state.vertexDiffuseMaterialSourceActive == MATERIAL_COLOR1) in pipeline()
483 else if(state.vertexSpecularMaterialSourceActive == MATERIAL_COLOR1) in pipeline()
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp2832 renderer->setDiffuseMaterialSource(sw::MATERIAL_COLOR1); in SetRenderState()
2848 renderer->setSpecularMaterialSource(sw::MATERIAL_COLOR1); in SetRenderState()
2864 renderer->setAmbientMaterialSource(sw::MATERIAL_COLOR1); in SetRenderState()
2880 renderer->setEmissiveMaterialSource(sw::MATERIAL_COLOR1); in SetRenderState()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp3543 renderer->setDiffuseMaterialSource(sw::MATERIAL_COLOR1); in SetRenderState()
3559 renderer->setSpecularMaterialSource(sw::MATERIAL_COLOR1); in SetRenderState()
3575 renderer->setAmbientMaterialSource(sw::MATERIAL_COLOR1); in SetRenderState()
3591 renderer->setEmissiveMaterialSource(sw::MATERIAL_COLOR1); in SetRenderState()