Searched refs:MATERIAL_COLOR2 (Results 1 – 5 of 5) sorted by relevance
290 specularMaterialSource = MATERIAL_COLOR2; in init()673 (diffuseMaterialSource == MATERIAL_COLOR2 && !input[Color1])) in vertexDiffuseMaterialSourceActive()690 (specularMaterialSource == MATERIAL_COLOR2 && !input[Color1])) in vertexSpecularMaterialSourceActive()707 (ambientMaterialSource == MATERIAL_COLOR2 && !input[Color1])) in vertexAmbientMaterialSourceActive()724 (emissiveMaterialSource == MATERIAL_COLOR2 && !input[Color1])) in vertexEmissiveMaterialSourceActive()
245 MATERIAL_COLOR2, enumerator247 MATERIAL_LAST = MATERIAL_COLOR2
316 else if(state.vertexDiffuseMaterialSourceActive == MATERIAL_COLOR2) in pipeline()367 else if(state.vertexSpecularMaterialSourceActive == MATERIAL_COLOR2) in pipeline()418 else if(state.vertexAmbientMaterialSourceActive == MATERIAL_COLOR2) in pipeline()449 else if(state.vertexEmissiveMaterialSourceActive == MATERIAL_COLOR2) in pipeline()469 else if(state.vertexDiffuseMaterialSourceActive == MATERIAL_COLOR2) in pipeline()488 else if(state.vertexSpecularMaterialSourceActive == MATERIAL_COLOR2) in pipeline()
2835 renderer->setDiffuseMaterialSource(sw::MATERIAL_COLOR2); in SetRenderState()2851 renderer->setSpecularMaterialSource(sw::MATERIAL_COLOR2); in SetRenderState()2867 renderer->setAmbientMaterialSource(sw::MATERIAL_COLOR2); in SetRenderState()2883 renderer->setEmissiveMaterialSource(sw::MATERIAL_COLOR2); in SetRenderState()
3546 renderer->setDiffuseMaterialSource(sw::MATERIAL_COLOR2); in SetRenderState()3562 renderer->setSpecularMaterialSource(sw::MATERIAL_COLOR2); in SetRenderState()3578 renderer->setAmbientMaterialSource(sw::MATERIAL_COLOR2); in SetRenderState()3594 renderer->setEmissiveMaterialSource(sw::MATERIAL_COLOR2); in SetRenderState()