Searched refs:MAT_ATTRIB_FRONT_DIFFUSE (Results 1 – 8 of 8) sorted by relevance
76 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; in TAG()94 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; in TAG()259 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; in TAG()275 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; in TAG()472 base[0][3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; in TAG()545 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; in TAG()570 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; in TAG()
80 COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_DIFFUSE + face]); in _mesa_fetch_state()162 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; in _mesa_fetch_state()193 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][i]; in _mesa_fetch_state()196 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][3]; in _mesa_fetch_state()
818 fcmd[MTL_DIFFUSE_RED] = mat[MAT_ATTRIB_FRONT_DIFFUSE][0]; in radeonUpdateMaterial()819 fcmd[MTL_DIFFUSE_GREEN] = mat[MAT_ATTRIB_FRONT_DIFFUSE][1]; in radeonUpdateMaterial()820 fcmd[MTL_DIFFUSE_BLUE] = mat[MAT_ATTRIB_FRONT_DIFFUSE][2]; in radeonUpdateMaterial()821 fcmd[MTL_DIFFUSE_ALPHA] = mat[MAT_ATTRIB_FRONT_DIFFUSE][3]; in radeonUpdateMaterial()
370 PUSH_DATAf(push, mat[MAT_ATTRIB_FRONT_DIFFUSE][3]); in nv10_emit_material_diffuse()
1015 fcmd[MTL_DIFFUSE_RED] = mat[MAT_ATTRIB_FRONT_DIFFUSE][0]; in r200UpdateMaterial()1016 fcmd[MTL_DIFFUSE_GREEN] = mat[MAT_ATTRIB_FRONT_DIFFUSE][1]; in r200UpdateMaterial()1017 fcmd[MTL_DIFFUSE_BLUE] = mat[MAT_ATTRIB_FRONT_DIFFUSE][2]; in r200UpdateMaterial()1018 fcmd[MTL_DIFFUSE_ALPHA] = mat[MAT_ATTRIB_FRONT_DIFFUSE][3]; in r200UpdateMaterial()
663 mat[MAT_ATTRIB_FRONT_DIFFUSE] ); in _mesa_update_material()1171 ASSIGN_4V( m->Attrib[MAT_ATTRIB_FRONT_DIFFUSE], 0.8F, 0.8F, 0.8F, 1.0F ); in init_material()
275 #define MAT_ATTRIB_FRONT_DIFFUSE 2 macro288 #define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f)) 300 #define MAT_BIT_FRONT_DIFFUSE (1<<MAT_ATTRIB_FRONT_DIFFUSE)
132 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3], 0.0F, 1.0F ); in shade_rastpos()