Searched refs:MAT_BIT_FRONT_EMISSION (Results 1 – 8 of 8) sorted by relevance
562 bitmask |= MAT_BIT_FRONT_EMISSION | MAT_BIT_BACK_EMISSION; in _mesa_material_bitmask()644 if (bitmask & (MAT_BIT_FRONT_EMISSION | MAT_BIT_FRONT_AMBIENT)) { in _mesa_update_material()726 GLuint legal = (MAT_BIT_FRONT_EMISSION | MAT_BIT_BACK_EMISSION | in _mesa_ColorMaterial()918 MAT_BIT_FRONT_EMISSION | in _mesa_update_lighting()928 MAT_BIT_FRONT_EMISSION | in _mesa_update_lighting()
304 #define MAT_BIT_FRONT_EMISSION (1<<MAT_ATTRIB_FRONT_EMISSION) macro312 #define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \
883 #define SCENE_COLOR_BITS(side) (( MAT_BIT_FRONT_EMISSION | \
68 if (m & MAT_BIT_FRONT_EMISSION) in get_material_bitmask()
45 if (m & MAT_BIT_FRONT_EMISSION) in get_material_bitmask()
740 if (mask & MAT_BIT_FRONT_EMISSION) { in radeonColorMaterial()805 if (mask & MAT_BIT_FRONT_EMISSION) { in radeonUpdateMaterial()
901 if (mask & MAT_BIT_FRONT_EMISSION) { in r200ColorMaterial()1002 if (mask & MAT_BIT_FRONT_EMISSION) { in r200UpdateMaterial()
573 if (updateMats & MAT_BIT_FRONT_EMISSION) in vbo_Materialfv()