Searched refs:MAX_FRAGMENT_UNIFORM_VECTORS (Results 1 – 4 of 4) sorted by relevance
174 resources.MaxFragmentUniformVectors = MAX_FRAGMENT_UNIFORM_VECTORS; in createCompiler()
84 …MAX_FRAGMENT_UNIFORM_VECTORS = sw::FRAGMENT_UNIFORM_VECTORS - 3, // Reserve space for gl_DepthR… enumerator
1902 if(glslUniform.registerIndex + uniform->registerCount() > MAX_FRAGMENT_UNIFORM_VECTORS) in defineUniform()1904 …shader active uniforms exceed GL_MAX_FRAGMENT_UNIFORM_VECTORS (%d)", MAX_FRAGMENT_UNIFORM_VECTORS); in defineUniform()
1920 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = MAX_FRAGMENT_UNIFORM_VECTORS; return true; in getIntegerv()