Searched refs:MAX_GAME_OBJECTS (Results 1 – 2 of 2) sorted by relevance
34 private static final int MAX_GAME_OBJECTS = 384; field in GameObjectManager46 super(MAX_GAME_OBJECTS); in GameObjectManager()49 mInactiveObjects = new FixedSizeArray<BaseObject>(MAX_GAME_OBJECTS); in GameObjectManager()52 mMarkedForDeathObjects = new FixedSizeArray<GameObject>(MAX_GAME_OBJECTS); in GameObjectManager()
35 private final static int MAX_GAME_OBJECTS = 384; field in GameObjectFactory183 mGameObjectPool = new GameObjectPool(MAX_GAME_OBJECTS); in GameObjectFactory()