Searched refs:MAX_INPUTS (Results 1 – 4 of 4) sorted by relevance
55 #define MAX_INPUTS 10 macro58 static struct NodeDataFloat s_input_node_data_buffer[MAX_INPUTS];68 for (int i = 0; i < MAX_INPUTS; ++i) { in GetInputNodeCount()
186 MAX_INPUTS = 3 enumerator327 static const char* s_inSwizzles[MAX_INPUTS][4] =403 ShaderValue inputs[MAX_INPUTS];426 const char* inputPrecision[MAX_INPUTS]; in ShaderOperatorCase()1312 for (int inputNdx = 0; inputNdx < MAX_INPUTS; inputNdx++) in init()1475 DataType inputTypes[MAX_INPUTS]; in init()
229 MAX_INPUTS = 3 enumerator448 static const char* s_inSwizzles[MAX_INPUTS][4] =543 ShaderValue inputs[MAX_INPUTS];677 const char* inputPrecision[MAX_INPUTS]; in setupShaderData()1912 for (int inputNdx = 0; inputNdx < MAX_INPUTS; inputNdx++) in init()2090 const DataType inputTypes[MAX_INPUTS]; in init()
246 MAX_INPUTS = 3 enumerator548 static const char* s_inSwizzles[MAX_INPUTS][4] =660 ShaderValue inputs[MAX_INPUTS];695 const char* inputPrecision[MAX_INPUTS]; in setupShaderData()1952 for (int inputNdx = 0; inputNdx < MAX_INPUTS; inputNdx++) in init()2130 DataType inputTypes[MAX_INPUTS]; in init()