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Searched refs:MAX_NAME_STACK_DEPTH (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/mesa/main/
Dfeedback.c318 if (ctx->Select.NameStackDepth < MAX_NAME_STACK_DEPTH) { in _mesa_LoadName()
322 ctx->Select.NameStack[MAX_NAME_STACK_DEPTH-1] = name; in _mesa_LoadName()
351 if (ctx->Select.NameStackDepth >= MAX_NAME_STACK_DEPTH) { in _mesa_PushName()
Dconfig.h77 #define MAX_NAME_STACK_DEPTH 64 macro
Dmtypes.h1669 GLuint NameStack[MAX_NAME_STACK_DEPTH]; /**< name stack */
/external/mesa3d/prebuilt-intermediates/main/
Dget_hash.h482 { GL_MAX_NAME_STACK_DEPTH, CONST(MAX_NAME_STACK_DEPTH), NO_EXTRA },