Searched refs:MAX_NAME_STACK_DEPTH (Results 1 – 4 of 4) sorted by relevance
318 if (ctx->Select.NameStackDepth < MAX_NAME_STACK_DEPTH) { in _mesa_LoadName()322 ctx->Select.NameStack[MAX_NAME_STACK_DEPTH-1] = name; in _mesa_LoadName()351 if (ctx->Select.NameStackDepth >= MAX_NAME_STACK_DEPTH) { in _mesa_PushName()
77 #define MAX_NAME_STACK_DEPTH 64 macro
1669 GLuint NameStack[MAX_NAME_STACK_DEPTH]; /**< name stack */
482 { GL_MAX_NAME_STACK_DEPTH, CONST(MAX_NAME_STACK_DEPTH), NO_EXTRA },