Searched refs:MAX_NUM_BLOCKS_X (Results 1 – 2 of 2) sorted by relevance
94 MAX_NUM_BLOCKS_X = 5, enumerator
543 …m_renderer->initialize(MAX_NUM_BLOCKS_X*blockSize.x(), MAX_NUM_BLOCKS_Y*blockSize.y(), Vec4(1.0f),… in init()557 const int imageWidth = (MAX_NUM_BLOCKS_X-1)*blockSize.x() + curRemainderX; in iterate()