Searched refs:MAX_NUM_FRAGMENT_REGISTERS_ATI (Results 1 – 6 of 6) sorted by relevance
53 bool regs_written[MAX_NUM_PASSES_ATI][MAX_NUM_FRAGMENT_REGISTERS_ATI];103 tmp[0] = get_temp(t, MAX_NUM_FRAGMENT_REGISTERS_ATI); in apply_swizzle()104 tmp[1] = get_temp(t, MAX_NUM_FRAGMENT_REGISTERS_ATI + 1); in apply_swizzle()155 struct ureg_dst arg = get_temp(t, MAX_NUM_FRAGMENT_REGISTERS_ATI + argId); in prepare_argument()217 tmp[0] = get_temp(t, MAX_NUM_FRAGMENT_REGISTERS_ATI + 2); /* re-purpose a3 */ in emit_special_inst()231 tmp[0] = get_temp(t, MAX_NUM_FRAGMENT_REGISTERS_ATI); /* re-purpose a1 */ in emit_special_inst()497 for (i = 0; i < MAX_NUM_FRAGMENT_REGISTERS_ATI; i++) { in st_translate_atifs_program()512 for (r = 0; r < MAX_NUM_FRAGMENT_REGISTERS_ATI; r++) { in st_translate_atifs_program()559 for (r = 0; r < MAX_NUM_FRAGMENT_REGISTERS_ATI; r++) { in st_init_atifs_prog()
109 char texture_targets[MAX_NUM_FRAGMENT_REGISTERS_ATI];
134 for (unsigned u = 0; u < MAX_NUM_FRAGMENT_REGISTERS_ATI; u++) { in st_update_fp()
18 #define MAX_NUM_FRAGMENT_REGISTERS_ATI 6 macro
336 MAX_NUM_FRAGMENT_REGISTERS_ATI); in _mesa_BeginFragmentShaderATI()391 for (i = 0; i < MAX_NUM_FRAGMENT_REGISTERS_ATI; i++) { in _mesa_EndFragmentShaderATI()
321 for (j = 0; j < MAX_NUM_FRAGMENT_REGISTERS_ATI; j++) { in execute_shader()