Searched refs:MAX_NUM_VERTS_PER_PRIM (Results 1 – 3 of 3) sorted by relevance
265 #define MAX_NUM_VERTS_PER_PRIM 32 // support up to 32 control point patches macro269 ScalarCPoint cp[MAX_NUM_VERTS_PER_PRIM];279 simdvertex vert[MAX_NUM_VERTS_PER_PRIM]; // IN: (SIMD) input primitive data
404 …OSALIGNSIMD16(uint32_t) indices[MAX_NUM_VERTS_PER_PRIM][SIMD_WIDTH]; // current index buffer fo…406 …OSALIGNSIMD(uint32_t) indices[MAX_NUM_VERTS_PER_PRIM][SIMD_WIDTH]; // current index buffer for …408 …SIMDSCALARI vOffsets[MAX_NUM_VERTS_PER_PRIM]; // byte offsets for currently assembling s…427 uint32_t vert[MAX_NUM_VERTS_PER_PRIM];1475 PA_STATE::SIMDMASK indexStore[MAX_NUM_VERTS_PER_PRIM];
538 simd4scalar attrib[MAX_NUM_VERTS_PER_PRIM]; // prim attribs (always 4 wide) in StreamOut()820 simdvector attrib[MAX_NUM_VERTS_PER_PRIM]; in GeometryShaderStage()1230 simdvector simdattrib[MAX_NUM_VERTS_PER_PRIM]; in TessellationStages()1603 SWR_ASSERT(vertexCount <= MAX_NUM_VERTS_PER_PRIM); in ProcessDraw()1818 simd16vector prim_simd16[MAX_NUM_VERTS_PER_PRIM]; in ProcessDraw()2030 simdvector prim[MAX_NUM_VERTS_PER_PRIM]; in ProcessDraw()