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Searched refs:MAX_TEXTURE_LOD (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/src/Device/
DConfig.hpp97 MAX_TEXTURE_LOD = MIPMAP_LEVELS - 2, // Trilinear accesses lod+1 enumerator
DSampler.cpp77 texture.maxLod = MAX_TEXTURE_LOD; in Sampler()
354 texture.minLod = clamp(minLod, 0.0f, (float)(MAX_TEXTURE_LOD)); in setMinLod()
359 texture.maxLod = clamp(maxLod, 0.0f, (float)(MAX_TEXTURE_LOD)); in setMaxLod()
/external/swiftshader/src/Renderer/
DSampler.cpp78 texture.maxLod = MAX_TEXTURE_LOD; in Sampler()
357 texture.minLod = clamp(minLod, 0.0f, (float)(MAX_TEXTURE_LOD)); in setMinLod()
362 texture.maxLod = clamp(maxLod, 0.0f, (float)(MAX_TEXTURE_LOD)); in setMaxLod()
/external/swiftshader/src/Main/
DConfig.hpp97 MAX_TEXTURE_LOD = MIPMAP_LEVELS - 2, // Trilinear accesses lod+1 enumerator
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.h92 MAX_TEXTURE_LOD_BIAS = sw::MAX_TEXTURE_LOD,