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Searched refs:MAX_UNIFORM_BUFFER_BINDINGS (Results 1 – 19 of 19) sorted by relevance

/external/swiftshader/src/Device/
DRenderer.hpp126 byte* u[MAX_UNIFORM_BUFFER_BINDINGS];
139 byte* u[MAX_UNIFORM_BUFFER_BINDINGS];
460 Resource* pUniformBuffers[MAX_UNIFORM_BUFFER_BINDINGS];
461 Resource* vUniformBuffers[MAX_UNIFORM_BUFFER_BINDINGS];
DConfig.hpp90MAX_UNIFORM_BUFFER_BINDINGS = MAX_FRAGMENT_UNIFORM_BLOCKS + MAX_VERTEX_UNIFORM_BLOCKS, // Limite… enumerator
DVertexProcessor.hpp192 UniformBufferInfo uniformBufferInfo[MAX_UNIFORM_BUFFER_BINDINGS];
DPixelProcessor.hpp280 UniformBufferInfo uniformBufferInfo[MAX_UNIFORM_BUFFER_BINDINGS];
DVertexProcessor.cpp148 for(int i = 0; i < MAX_UNIFORM_BUFFER_BINDINGS; ++i) in lockUniformBuffers()
DPixelProcessor.cpp121 for(int i = 0; i < MAX_UNIFORM_BUFFER_BINDINGS; ++i) in lockUniformBuffers()
DRenderer.cpp383 for(int i = 0; i < MAX_UNIFORM_BUFFER_BINDINGS; i++) in draw()
956 for(int i = 0; i < MAX_UNIFORM_BUFFER_BINDINGS; i++) in finishRendering()
/external/swiftshader/src/Renderer/
DRenderer.hpp135 byte* u[MAX_UNIFORM_BUFFER_BINDINGS];
149 byte* u[MAX_UNIFORM_BUFFER_BINDINGS];
493 Resource* pUniformBuffers[MAX_UNIFORM_BUFFER_BINDINGS];
494 Resource* vUniformBuffers[MAX_UNIFORM_BUFFER_BINDINGS];
DVertexProcessor.hpp309 UniformBufferInfo uniformBufferInfo[MAX_UNIFORM_BUFFER_BINDINGS];
DPixelProcessor.hpp332 UniformBufferInfo uniformBufferInfo[MAX_UNIFORM_BUFFER_BINDINGS];
DRenderer.cpp433 for(int i = 0; i < MAX_UNIFORM_BUFFER_BINDINGS; i++) in draw()
503 for(int i = 0; i < MAX_UNIFORM_BUFFER_BINDINGS; i++) in draw()
1083 for(int i = 0; i < MAX_UNIFORM_BUFFER_BINDINGS; i++) in finishRendering()
DVertexProcessor.cpp187 for(int i = 0; i < MAX_UNIFORM_BUFFER_BINDINGS; ++i) in lockUniformBuffers()
DPixelProcessor.cpp155 for(int i = 0; i < MAX_UNIFORM_BUFFER_BINDINGS; ++i) in lockUniformBuffers()
/external/swiftshader/src/Main/
DConfig.hpp90MAX_UNIFORM_BUFFER_BINDINGS = MAX_FRAGMENT_UNIFORM_BLOCKS + MAX_VERTEX_UNIFORM_BLOCKS, // Limite… enumerator
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.h105 MAX_UNIFORM_BUFFER_BINDINGS = sw::MAX_UNIFORM_BUFFER_BINDINGS, enumerator
412 BufferBinding uniformBuffers[MAX_UNIFORM_BUFFER_BINDINGS];
DProgram.cpp489 for(unsigned int blockId = 0; blockId < MAX_UNIFORM_BUFFER_BINDINGS; blockId++) in resetUniformBlockBindings()
1164 GLint vertexUniformBuffers[MAX_UNIFORM_BUFFER_BINDINGS]; in applyUniformBuffers()
1165 GLint fragmentUniformBuffers[MAX_UNIFORM_BUFFER_BINDINGS]; in applyUniformBuffers()
1167 …for(unsigned int bufferBindingIndex = 0; bufferBindingIndex < MAX_UNIFORM_BUFFER_BINDINGS; bufferB… in applyUniformBuffers()
1172 …for(unsigned int bufferBindingIndex = 0; bufferBindingIndex < MAX_UNIFORM_BUFFER_BINDINGS; bufferB… in applyUniformBuffers()
1202 …for(unsigned int bufferBindingIndex = 0; bufferBindingIndex < MAX_UNIFORM_BUFFER_BINDINGS; bufferB… in applyUniformBuffers()
DProgram.h290 GLuint uniformBlockBindings[MAX_UNIFORM_BUFFER_BINDINGS];
DlibGLESv3.cpp1695 if(index >= MAX_UNIFORM_BUFFER_BINDINGS) in BindBufferRange()
1732 if(index >= MAX_UNIFORM_BUFFER_BINDINGS) in BindBufferBase()
2671 if(uniformBlockBinding >= MAX_UNIFORM_BUFFER_BINDINGS) in UniformBlockBinding()
DContext.cpp242 for(int i = 0; i < MAX_UNIFORM_BUFFER_BINDINGS; i++) { in ~Context()
2264 *params = MAX_UNIFORM_BUFFER_BINDINGS; in getIntegerv()
2441 if(index >= MAX_UNIFORM_BUFFER_BINDINGS) in getUniformBufferiv()