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Searched refs:MAX_UNIFORM_VECTORS (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.cpp2123 int vector[MAX_UNIFORM_VECTORS][4]; in applyUniform1bv()
2140 int vector[MAX_UNIFORM_VECTORS][4]; in applyUniform2bv()
2157 int vector[MAX_UNIFORM_VECTORS][4]; in applyUniform3bv()
2174 int vector[MAX_UNIFORM_VECTORS][4]; in applyUniform4bv()
2191 float vector[MAX_UNIFORM_VECTORS][4]; in applyUniform1fv()
2208 float vector[MAX_UNIFORM_VECTORS][4]; in applyUniform2fv()
2225 float vector[MAX_UNIFORM_VECTORS][4]; in applyUniform3fv()
2247 float matrix[(MAX_UNIFORM_VECTORS + 1) / 2][2][4]; in applyUniformMatrix2fv()
2262 float matrix[(MAX_UNIFORM_VECTORS + 1) / 2][2][4]; in applyUniformMatrix2x3fv()
2277 float matrix[(MAX_UNIFORM_VECTORS + 1) / 2][2][4]; in applyUniformMatrix2x4fv()
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DContext.h78 MAX_UNIFORM_VECTORS = 256, // Device limit enumerator