Searched refs:MAX_UPWARD_SPEED (Results 1 – 1 of 1) sorted by relevance
31 private static final float MAX_UPWARD_SPEED = 250.0f; field in PlayerComponent184 if (parentObject.getVelocity().y + impulse.y > MAX_UPWARD_SPEED in move()187 if (parentObject.getVelocity().y < MAX_UPWARD_SPEED) { in move()188 parentObject.getVelocity().y = (MAX_UPWARD_SPEED); in move()