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Searched refs:MAX_VARYING_VECTORS (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DShader.cpp170 resources.MaxVaryingVectors = MAX_VARYING_VECTORS; in createCompiler()
DProgram.cpp1370 if(in + registers >= MAX_VARYING_VECTORS) in linkVaryings()
1378 if(out + registers >= MAX_VARYING_VECTORS) in linkVaryings()
1417 if(out + registers >= MAX_VARYING_VECTORS) in linkVaryings()
DContext.h80 MAX_VARYING_VECTORS = MIN(sw::MAX_FRAGMENT_INPUTS, sw::MAX_VERTEX_OUTPUTS), enumerator
DContext.cpp1916 case GL_MAX_VARYING_VECTORS: *params = MAX_VARYING_VECTORS; return true; in getIntegerv()
2267 *params = MAX_VARYING_VECTORS * 4; in getIntegerv()
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.h68 MAX_VARYING_VECTORS = 10, enumerator