Searched refs:MAX_VERTEX_ATTRIBS (Results 1 – 17 of 17) sorted by relevance
26 for(size_t i = 0; i < MAX_VERTEX_ATTRIBS; i++) in ~VertexArray()35 for(size_t attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++) in detachBuffer()51 ASSERT(attributeIndex < MAX_VERTEX_ATTRIBS); in getVertexAttribute()57 ASSERT(index < MAX_VERTEX_ATTRIBS); in setVertexAttribDivisor()63 ASSERT(attributeIndex < MAX_VERTEX_ATTRIBS); in enableAttribute()70 ASSERT(attributeIndex < MAX_VERTEX_ATTRIBS); in setAttributeState()
95 bool mDirtyCurrentValue[MAX_VERTEX_ATTRIBS];96 ConstantVertexBuffer *mCurrentValueBuffer[MAX_VERTEX_ATTRIBS];
35 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in VertexDataManager()53 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in ~VertexDataManager()124 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in prepareVertexData()141 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in prepareVertexData()
149 if(index >= es2::MAX_VERTEX_ATTRIBS) in BindAttribLocation()1450 if(index >= es2::MAX_VERTEX_ATTRIBS) in DisableVertexAttribArray()1642 if(index >= es2::MAX_VERTEX_ATTRIBS) in VertexAttribDivisorEXT()1755 if(index >= MAX_VERTEX_ATTRIBS) in VertexAttribDivisorANGLE()1795 if(index >= es2::MAX_VERTEX_ATTRIBS) in EnableVertexAttribArray()3659 if(index >= es2::MAX_VERTEX_ATTRIBS) in GetVertexAttribfv()3712 if(index >= es2::MAX_VERTEX_ATTRIBS) in GetVertexAttribiv()3766 if(index >= es2::MAX_VERTEX_ATTRIBS) in GetVertexAttribPointerv()5462 if(index >= es2::MAX_VERTEX_ATTRIBS) in VertexAttrib1f()5480 if(index >= es2::MAX_VERTEX_ATTRIBS) in VertexAttrib1fv()[all …]
1813 if(index >= es2::MAX_VERTEX_ATTRIBS) in VertexAttribIPointer()1861 if(index >= es2::MAX_VERTEX_ATTRIBS) in GetVertexAttribIiv()1917 if(index >= es2::MAX_VERTEX_ATTRIBS) in GetVertexAttribIuiv()1969 if(index >= es2::MAX_VERTEX_ATTRIBS) in VertexAttribI4i()1988 if(index >= es2::MAX_VERTEX_ATTRIBS) in VertexAttribI4ui()2006 if(index >= es2::MAX_VERTEX_ATTRIBS) in VertexAttribI4iv()2023 if(index >= es2::MAX_VERTEX_ATTRIBS) in VertexAttribI4uiv()3304 if(index >= es2::MAX_VERTEX_ATTRIBS) in VertexAttribDivisor()
77 MAX_VERTEX_ATTRIBS = sw::MAX_VERTEX_INPUTS, enumerator330 typedef VertexAttribute VertexAttributeArray[MAX_VERTEX_ATTRIBS];422 VertexAttribute vertexAttribute[MAX_VERTEX_ATTRIBS];
168 resources.MaxVertexAttribs = MAX_VERTEX_ATTRIBS; in createCompiler()
225 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in ~Context()1492 for(int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) in hasZeroDivisor()1914 case GL_MAX_VERTEX_ATTRIBS: *params = MAX_VERTEX_ATTRIBS; return true; in getIntegerv()3001 TranslatedAttribute attributes[MAX_VERTEX_ATTRIBS]; in applyVertexBuffer()3013 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in applyVertexBuffer()3863 for(int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++) in detachBuffer()3997 ASSERT(index < MAX_VERTEX_ATTRIBS); in setVertexAttrib()4006 ASSERT(index < MAX_VERTEX_ATTRIBS); in setVertexAttrib()4015 ASSERT(index < MAX_VERTEX_ATTRIBS); in setVertexAttrib()
285 ASSERT(attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS); in getAttributeStream()1586 static_assert(MAX_VERTEX_ATTRIBS <= 32, "attribute count exceeds bitfield count"); in linkAttributes()1651 location = AllocateFirstFreeBits(&usedLocations, rows, MAX_VERTEX_ATTRIBS); in linkAttribute()1653 if(location == -1 || location + rows > MAX_VERTEX_ATTRIBS) in linkAttribute()1661 if(rows + location > MAX_VERTEX_ATTRIBS) in linkAttribute()2636 for(int index = 0; index < MAX_VERTEX_ATTRIBS; index++) in unlink()
288 int attributeStream[MAX_VERTEX_ATTRIBS];
36 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in VertexDataManager()54 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in ~VertexDataManager()125 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in prepareVertexData()139 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in prepareVertexData()
67 MAX_VERTEX_ATTRIBS = sw::MAX_VERTEX_INPUTS, enumerator194 typedef VertexAttribute VertexAttributeArray[MAX_VERTEX_ATTRIBS];284 VertexAttribute vertexAttribute[MAX_VERTEX_ATTRIBS];
270 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in ~Context()2033 TranslatedAttribute attributes[MAX_VERTEX_ATTRIBS]; in applyVertexBuffer()2043 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in applyVertexBuffer()3010 for(int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++) in detachBuffer()3111 ASSERT(index < MAX_VERTEX_ATTRIBS); in setVertexAttrib()
620 if(index >= es1::MAX_VERTEX_ATTRIBS) in VertexAttribPointer()
82 #define MAX_VERTEX_ATTRIBS 32 macro1198 uint32_t rsrc_word3[MAX_VERTEX_ATTRIBS];1199 uint32_t format_size[MAX_VERTEX_ATTRIBS];1200 uint32_t binding[MAX_VERTEX_ATTRIBS];1201 uint32_t offset[MAX_VERTEX_ATTRIBS];
356 var numAttribs = ctx.getParameter(ctx.MAX_VERTEX_ATTRIBS);