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Searched refs:MAX_VERTEX_ATTRIBS (Results 1 – 17 of 17) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DVertexArray.cpp26 for(size_t i = 0; i < MAX_VERTEX_ATTRIBS; i++) in ~VertexArray()
35 for(size_t attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++) in detachBuffer()
51 ASSERT(attributeIndex < MAX_VERTEX_ATTRIBS); in getVertexAttribute()
57 ASSERT(index < MAX_VERTEX_ATTRIBS); in setVertexAttribDivisor()
63 ASSERT(attributeIndex < MAX_VERTEX_ATTRIBS); in enableAttribute()
70 ASSERT(attributeIndex < MAX_VERTEX_ATTRIBS); in setAttributeState()
DVertexDataManager.h95 bool mDirtyCurrentValue[MAX_VERTEX_ATTRIBS];
96 ConstantVertexBuffer *mCurrentValueBuffer[MAX_VERTEX_ATTRIBS];
DVertexDataManager.cpp35 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in VertexDataManager()
53 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in ~VertexDataManager()
124 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in prepareVertexData()
141 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in prepareVertexData()
DlibGLESv2.cpp149 if(index >= es2::MAX_VERTEX_ATTRIBS) in BindAttribLocation()
1450 if(index >= es2::MAX_VERTEX_ATTRIBS) in DisableVertexAttribArray()
1642 if(index >= es2::MAX_VERTEX_ATTRIBS) in VertexAttribDivisorEXT()
1755 if(index >= MAX_VERTEX_ATTRIBS) in VertexAttribDivisorANGLE()
1795 if(index >= es2::MAX_VERTEX_ATTRIBS) in EnableVertexAttribArray()
3659 if(index >= es2::MAX_VERTEX_ATTRIBS) in GetVertexAttribfv()
3712 if(index >= es2::MAX_VERTEX_ATTRIBS) in GetVertexAttribiv()
3766 if(index >= es2::MAX_VERTEX_ATTRIBS) in GetVertexAttribPointerv()
5462 if(index >= es2::MAX_VERTEX_ATTRIBS) in VertexAttrib1f()
5480 if(index >= es2::MAX_VERTEX_ATTRIBS) in VertexAttrib1fv()
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DlibGLESv3.cpp1813 if(index >= es2::MAX_VERTEX_ATTRIBS) in VertexAttribIPointer()
1861 if(index >= es2::MAX_VERTEX_ATTRIBS) in GetVertexAttribIiv()
1917 if(index >= es2::MAX_VERTEX_ATTRIBS) in GetVertexAttribIuiv()
1969 if(index >= es2::MAX_VERTEX_ATTRIBS) in VertexAttribI4i()
1988 if(index >= es2::MAX_VERTEX_ATTRIBS) in VertexAttribI4ui()
2006 if(index >= es2::MAX_VERTEX_ATTRIBS) in VertexAttribI4iv()
2023 if(index >= es2::MAX_VERTEX_ATTRIBS) in VertexAttribI4uiv()
3304 if(index >= es2::MAX_VERTEX_ATTRIBS) in VertexAttribDivisor()
DContext.h77 MAX_VERTEX_ATTRIBS = sw::MAX_VERTEX_INPUTS, enumerator
330 typedef VertexAttribute VertexAttributeArray[MAX_VERTEX_ATTRIBS];
422 VertexAttribute vertexAttribute[MAX_VERTEX_ATTRIBS];
DShader.cpp168 resources.MaxVertexAttribs = MAX_VERTEX_ATTRIBS; in createCompiler()
DContext.cpp225 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in ~Context()
1492 for(int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) in hasZeroDivisor()
1914 case GL_MAX_VERTEX_ATTRIBS: *params = MAX_VERTEX_ATTRIBS; return true; in getIntegerv()
3001 TranslatedAttribute attributes[MAX_VERTEX_ATTRIBS]; in applyVertexBuffer()
3013 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in applyVertexBuffer()
3863 for(int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++) in detachBuffer()
3997 ASSERT(index < MAX_VERTEX_ATTRIBS); in setVertexAttrib()
4006 ASSERT(index < MAX_VERTEX_ATTRIBS); in setVertexAttrib()
4015 ASSERT(index < MAX_VERTEX_ATTRIBS); in setVertexAttrib()
DProgram.cpp285 ASSERT(attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS); in getAttributeStream()
1586 static_assert(MAX_VERTEX_ATTRIBS <= 32, "attribute count exceeds bitfield count"); in linkAttributes()
1651 location = AllocateFirstFreeBits(&usedLocations, rows, MAX_VERTEX_ATTRIBS); in linkAttribute()
1653 if(location == -1 || location + rows > MAX_VERTEX_ATTRIBS) in linkAttribute()
1661 if(rows + location > MAX_VERTEX_ATTRIBS) in linkAttribute()
2636 for(int index = 0; index < MAX_VERTEX_ATTRIBS; index++) in unlink()
DProgram.h288 int attributeStream[MAX_VERTEX_ATTRIBS];
/external/swiftshader/src/OpenGL/libGLES_CM/
DVertexDataManager.cpp36 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in VertexDataManager()
54 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in ~VertexDataManager()
125 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in prepareVertexData()
139 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in prepareVertexData()
DVertexDataManager.h95 bool mDirtyCurrentValue[MAX_VERTEX_ATTRIBS];
96 ConstantVertexBuffer *mCurrentValueBuffer[MAX_VERTEX_ATTRIBS];
DContext.h67 MAX_VERTEX_ATTRIBS = sw::MAX_VERTEX_INPUTS, enumerator
194 typedef VertexAttribute VertexAttributeArray[MAX_VERTEX_ATTRIBS];
284 VertexAttribute vertexAttribute[MAX_VERTEX_ATTRIBS];
DContext.cpp270 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in ~Context()
2033 TranslatedAttribute attributes[MAX_VERTEX_ATTRIBS]; in applyVertexBuffer()
2043 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in applyVertexBuffer()
3010 for(int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++) in detachBuffer()
3111 ASSERT(index < MAX_VERTEX_ATTRIBS); in setVertexAttrib()
DlibGLES_CM.cpp620 if(index >= es1::MAX_VERTEX_ATTRIBS) in VertexAttribPointer()
/external/mesa3d/src/amd/vulkan/
Dradv_private.h82 #define MAX_VERTEX_ATTRIBS 32 macro
1198 uint32_t rsrc_word3[MAX_VERTEX_ATTRIBS];
1199 uint32_t format_size[MAX_VERTEX_ATTRIBS];
1200 uint32_t binding[MAX_VERTEX_ATTRIBS];
1201 uint32_t offset[MAX_VERTEX_ATTRIBS];
/external/autotest/client/deps/webgl_mpd/src/debug/
Dwebgl-debug.js356 var numAttribs = ctx.getParameter(ctx.MAX_VERTEX_ATTRIBS);