Searched refs:MAX_VERTEX_INPUTS (Results 1 – 25 of 32) sorted by relevance
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86 const size_t kHeaderSize = 1 + 2 * sw::MAX_VERTEX_INPUTS + 32 * sw::VERTEX_TEXTURE_IMAGE_UNITS; in LLVMFuzzerTestOneInput()106 resources.MaxVertexAttribs = sw::MAX_VERTEX_INPUTS; in LLVMFuzzerTestOneInput()108 resources.MaxVaryingVectors = MIN(sw::MAX_VERTEX_OUTPUTS, sw::MAX_VERTEX_INPUTS); in LLVMFuzzerTestOneInput()164 for(int i = 0; i < sw::MAX_VERTEX_INPUTS; i++) in LLVMFuzzerTestOneInput()189 if(data[1 + 2 * sw::MAX_VERTEX_INPUTS + 32 * i + j] != 0) in LLVMFuzzerTestOneInput()
142 bool streamSourceCaptured[MAX_VERTEX_INPUTS];149 StreamSource streamSource[MAX_VERTEX_INPUTS];151 bool streamSourceFrequencyCaptured[MAX_VERTEX_INPUTS];152 unsigned int streamSourceFrequency[MAX_VERTEX_INPUTS];
475 MAX_VERTEX_INPUTS = 16, enumerator483 static_assert(MAX_VERTEX_INPUTS == 16, "");490 static_assert(sw::MAX_VERTEX_INPUTS >= MAX_VERTEX_INPUTS, "");
36 for(int stream = 0; stream < MAX_VERTEX_INPUTS; stream++) in Direct3DStateBlock9()188 for(int stream = 0; stream < MAX_VERTEX_INPUTS; stream++) in Apply()408 for(int stream = 0; stream < MAX_VERTEX_INPUTS; stream++) in Capture()843 for(int stream = 0; stream < MAX_VERTEX_INPUTS; stream++) in clear()931 for(int stream = 0; stream < MAX_VERTEX_INPUTS; stream++) in clear()1226 for(int stream = 0; stream < MAX_VERTEX_INPUTS; stream++) in captureStreamSourceFrequencies()1275 for(int stream = 0; stream < MAX_VERTEX_INPUTS; stream++) in captureVertexStreams()
280 Direct3DVertexBuffer9 *dataStream[MAX_VERTEX_INPUTS];281 int streamStride[MAX_VERTEX_INPUTS];282 int streamOffset[MAX_VERTEX_INPUTS];283 unsigned int streamSourceFreq[MAX_VERTEX_INPUTS];
54 vertexElement = new D3DVERTEXELEMENT9[MAX_VERTEX_INPUTS]; in Direct3DVertexDeclaration9()
56 Semantic input[MAX_VERTEX_INPUTS];59 SpirvShader::AttribType attribType[MAX_VERTEX_INPUTS];
51 RegisterArray<MAX_VERTEX_INPUTS> v; // Input registers
33 for(int i = 0; i < MAX_VERTEX_INPUTS; i++) in VertexShader()70 for(int i = 0; i < MAX_VERTEX_INPUTS; i++) in VertexShader()
64 Semantic input[MAX_VERTEX_INPUTS];67 AttribType attribType[MAX_VERTEX_INPUTS];
118 const void *input[MAX_VERTEX_INPUTS];119 unsigned int stride[MAX_VERTEX_INPUTS];454 Resource *vertexStream[MAX_VERTEX_INPUTS];
85 MAX_VERTEX_INPUTS = 32, enumerator
101 for(int i = 0; i < MAX_VERTEX_INPUTS; i++) in resetInputStreams()410 for(int i = 0; i < MAX_VERTEX_INPUTS; i++) in update()
109 Input input[MAX_VERTEX_INPUTS];
200 Stream input[MAX_VERTEX_INPUTS];
164 for(int i = 0; i < MAX_VERTEX_INPUTS; i++) in init()
127 const void *input[MAX_VERTEX_INPUTS];128 unsigned int stride[MAX_VERTEX_INPUTS];487 Resource *vertexStream[MAX_VERTEX_INPUTS];
138 Input input[MAX_VERTEX_INPUTS];
450 Stream input[MAX_VERTEX_INPUTS];
138 for(int i = 0; i < MAX_VERTEX_INPUTS; i++) in resetInputStreams()983 for(int i = 0; i < MAX_VERTEX_INPUTS; i++) in update()
207 for(int i = 0; i < MAX_VERTEX_INPUTS; i++) in init()
67 MAX_VERTEX_ATTRIBS = sw::MAX_VERTEX_INPUTS,