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Searched refs:MAX_VERTEX_INPUTS (Results 1 – 25 of 32) sorted by relevance

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/external/swiftshader/tests/fuzzers/
DVertexRoutineFuzzer.cpp86 const size_t kHeaderSize = 1 + 2 * sw::MAX_VERTEX_INPUTS + 32 * sw::VERTEX_TEXTURE_IMAGE_UNITS; in LLVMFuzzerTestOneInput()
106 resources.MaxVertexAttribs = sw::MAX_VERTEX_INPUTS; in LLVMFuzzerTestOneInput()
108 resources.MaxVaryingVectors = MIN(sw::MAX_VERTEX_OUTPUTS, sw::MAX_VERTEX_INPUTS); in LLVMFuzzerTestOneInput()
164 for(int i = 0; i < sw::MAX_VERTEX_INPUTS; i++) in LLVMFuzzerTestOneInput()
189 if(data[1 + 2 * sw::MAX_VERTEX_INPUTS + 32 * i + j] != 0) in LLVMFuzzerTestOneInput()
/external/swiftshader/src/D3D9/
DDirect3DStateBlock9.hpp142 bool streamSourceCaptured[MAX_VERTEX_INPUTS];
149 StreamSource streamSource[MAX_VERTEX_INPUTS];
151 bool streamSourceFrequencyCaptured[MAX_VERTEX_INPUTS];
152 unsigned int streamSourceFrequency[MAX_VERTEX_INPUTS];
DCapabilities.hpp475 MAX_VERTEX_INPUTS = 16, enumerator
483 static_assert(MAX_VERTEX_INPUTS == 16, "");
490 static_assert(sw::MAX_VERTEX_INPUTS >= MAX_VERTEX_INPUTS, "");
DDirect3DStateBlock9.cpp36 for(int stream = 0; stream < MAX_VERTEX_INPUTS; stream++) in Direct3DStateBlock9()
188 for(int stream = 0; stream < MAX_VERTEX_INPUTS; stream++) in Apply()
408 for(int stream = 0; stream < MAX_VERTEX_INPUTS; stream++) in Capture()
843 for(int stream = 0; stream < MAX_VERTEX_INPUTS; stream++) in clear()
931 for(int stream = 0; stream < MAX_VERTEX_INPUTS; stream++) in clear()
1226 for(int stream = 0; stream < MAX_VERTEX_INPUTS; stream++) in captureStreamSourceFrequencies()
1275 for(int stream = 0; stream < MAX_VERTEX_INPUTS; stream++) in captureVertexStreams()
DDirect3DDevice9.hpp280 Direct3DVertexBuffer9 *dataStream[MAX_VERTEX_INPUTS];
281 int streamStride[MAX_VERTEX_INPUTS];
282 int streamOffset[MAX_VERTEX_INPUTS];
283 unsigned int streamSourceFreq[MAX_VERTEX_INPUTS];
DDirect3DVertexDeclaration9.cpp54 vertexElement = new D3DVERTEXELEMENT9[MAX_VERTEX_INPUTS]; in Direct3DVertexDeclaration9()
/external/swiftshader/src/Pipeline/
DVertexShader.hpp56 Semantic input[MAX_VERTEX_INPUTS];
59 SpirvShader::AttribType attribType[MAX_VERTEX_INPUTS];
DVertexRoutine.hpp51 RegisterArray<MAX_VERTEX_INPUTS> v; // Input registers
DVertexShader.cpp33 for(int i = 0; i < MAX_VERTEX_INPUTS; i++) in VertexShader()
70 for(int i = 0; i < MAX_VERTEX_INPUTS; i++) in VertexShader()
/external/swiftshader/src/Shader/
DVertexShader.hpp64 Semantic input[MAX_VERTEX_INPUTS];
67 AttribType attribType[MAX_VERTEX_INPUTS];
DVertexRoutine.hpp51 RegisterArray<MAX_VERTEX_INPUTS> v; // Input registers
DVertexShader.cpp33 for(int i = 0; i < MAX_VERTEX_INPUTS; i++) in VertexShader()
70 for(int i = 0; i < MAX_VERTEX_INPUTS; i++) in VertexShader()
/external/swiftshader/src/Device/
DRenderer.hpp118 const void *input[MAX_VERTEX_INPUTS];
119 unsigned int stride[MAX_VERTEX_INPUTS];
454 Resource *vertexStream[MAX_VERTEX_INPUTS];
DConfig.hpp85 MAX_VERTEX_INPUTS = 32, enumerator
DVertexProcessor.cpp101 for(int i = 0; i < MAX_VERTEX_INPUTS; i++) in resetInputStreams()
410 for(int i = 0; i < MAX_VERTEX_INPUTS; i++) in update()
DVertexProcessor.hpp109 Input input[MAX_VERTEX_INPUTS];
DContext.hpp200 Stream input[MAX_VERTEX_INPUTS];
DContext.cpp164 for(int i = 0; i < MAX_VERTEX_INPUTS; i++) in init()
/external/swiftshader/src/Renderer/
DRenderer.hpp127 const void *input[MAX_VERTEX_INPUTS];
128 unsigned int stride[MAX_VERTEX_INPUTS];
487 Resource *vertexStream[MAX_VERTEX_INPUTS];
DVertexProcessor.hpp138 Input input[MAX_VERTEX_INPUTS];
DContext.hpp450 Stream input[MAX_VERTEX_INPUTS];
DVertexProcessor.cpp138 for(int i = 0; i < MAX_VERTEX_INPUTS; i++) in resetInputStreams()
983 for(int i = 0; i < MAX_VERTEX_INPUTS; i++) in update()
DContext.cpp207 for(int i = 0; i < MAX_VERTEX_INPUTS; i++) in init()
/external/swiftshader/src/Main/
DConfig.hpp85 MAX_VERTEX_INPUTS = 32, enumerator
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.h67 MAX_VERTEX_ATTRIBS = sw::MAX_VERTEX_INPUTS,

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