Searched refs:MAX_VERTEX_OUTPUTS (Results 1 – 22 of 22) sorted by relevance
/external/swiftshader/src/Renderer/ |
D | Vertex.hpp | 43 Vn_1 = MAX_VERTEX_OUTPUTS - 1, 82 float4 v[MAX_VERTEX_OUTPUTS]; // Generic components using semantic declaration
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D | VertexProcessor.hpp | 55 …unsigned int positionRegister : BITS(MAX_VERTEX_OUTPUTS); // TODO: Eliminate by querying shader. 56 …unsigned int pointSizeRegister : BITS(MAX_VERTEX_OUTPUTS); // TODO: Eliminate by querying shader. 139 Output output[MAX_VERTEX_OUTPUTS];
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D | SetupProcessor.cpp | 137 for(int i = 0; i < MAX_VERTEX_OUTPUTS; i++) in update()
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D | VertexProcessor.cpp | 1014 for(int i = 0; i < MAX_VERTEX_OUTPUTS; i++) in update()
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/external/swiftshader/src/Device/ |
D | Vertex.hpp | 43 Vn_1 = MAX_VERTEX_OUTPUTS - 1, 82 float4 v[MAX_VERTEX_OUTPUTS]; // Generic components using semantic declaration
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D | VertexProcessor.hpp | 56 …unsigned int positionRegister : BITS(MAX_VERTEX_OUTPUTS); // TODO: Eliminate by querying shader. 57 …unsigned int pointSizeRegister : BITS(MAX_VERTEX_OUTPUTS); // TODO: Eliminate by querying shader. 110 Output output[MAX_VERTEX_OUTPUTS];
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D | Config.hpp | 86 MAX_VERTEX_OUTPUTS = 34, enumerator
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D | SetupProcessor.cpp | 119 for(int i = 0; i < MAX_VERTEX_OUTPUTS; i++) in update()
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D | VertexProcessor.cpp | 428 for(int i = 0; i < MAX_VERTEX_OUTPUTS; i++) in update()
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/external/swiftshader/src/D3D9/ |
D | Capabilities.hpp | 476 MAX_VERTEX_OUTPUTS = 12, enumerator 484 static_assert(MAX_VERTEX_OUTPUTS == 12, ""); 491 static_assert(sw::MAX_VERTEX_OUTPUTS >= MAX_VERTEX_OUTPUTS, "");
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D | Direct3DDevice9.cpp | 5804 for(int i = 0; i < MAX_VERTEX_OUTPUTS; i++) in bindVertexStreams()
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/external/swiftshader/tests/fuzzers/ |
D | VertexRoutineFuzzer.cpp | 108 resources.MaxVaryingVectors = MIN(sw::MAX_VERTEX_OUTPUTS, sw::MAX_VERTEX_INPUTS); in LLVMFuzzerTestOneInput() 196 for(int i = 0; i < sw::MAX_VERTEX_OUTPUTS; i++) in LLVMFuzzerTestOneInput()
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/external/swiftshader/src/Pipeline/ |
D | VertexShader.hpp | 57 Semantic output[MAX_VERTEX_OUTPUTS][4];
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D | VertexRoutine.hpp | 52 RegisterArray<MAX_VERTEX_OUTPUTS> o; // Output registers
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D | VertexRoutine.cpp | 621 for(int i = 0; i < MAX_VERTEX_OUTPUTS; i++) in writeCache() 711 for(int i = 0; i < MAX_VERTEX_OUTPUTS; i++) in writeVertex()
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/external/swiftshader/src/Main/ |
D | Config.hpp | 86 MAX_VERTEX_OUTPUTS = 34, enumerator
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/external/swiftshader/src/Shader/ |
D | VertexShader.hpp | 65 Semantic output[MAX_VERTEX_OUTPUTS][4];
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D | VertexRoutine.hpp | 52 RegisterArray<MAX_VERTEX_OUTPUTS> o; // Output registers
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D | VertexRoutine.cpp | 648 for(int i = 0; i < MAX_VERTEX_OUTPUTS; i++) in writeCache() 743 for(int i = 0; i < MAX_VERTEX_OUTPUTS; i++) in writeVertex()
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D | VertexProgram.cpp | 616 for(int i = 0; i < MAX_VERTEX_OUTPUTS; i++) in passThrough()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.h | 80 MAX_VARYING_VECTORS = MIN(sw::MAX_FRAGMENT_INPUTS, sw::MAX_VERTEX_OUTPUTS),
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/external/swiftshader/src/OpenGL/compiler/ |
D | OutputASM.cpp | 3134 if((var + registerCount) > sw::MAX_VERTEX_OUTPUTS) in varyingRegister()
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