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Searched refs:MAX_VERTEX_SHADER_CONST (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/src/D3D9/
DCapabilities.hpp473 MAX_VERTEX_SHADER_CONST = 256, enumerator
481 static_assert(MAX_VERTEX_SHADER_CONST >= 256, "");
488 static_assert(sw::VERTEX_UNIFORM_VECTORS >= MAX_VERTEX_SHADER_CONST, "");
DDirect3DStateBlock9.cpp278 for(int i = 0; i < MAX_VERTEX_SHADER_CONST; i++) in Apply()
555 for(int i = 0; i < MAX_VERTEX_SHADER_CONST; i++) in Capture()
886 for(int i = 0; i < MAX_VERTEX_SHADER_CONST; i++) in clear()
1219 device->GetVertexShaderConstantF(0, vertexShaderConstantF[0], MAX_VERTEX_SHADER_CONST); in captureVertexShaderStates()
DDirect3DStateBlock9.hpp182 float vertexShaderConstantF[MAX_VERTEX_SHADER_CONST][4];
DDirect3DDevice9.hpp275 float vertexShaderConstantF[MAX_VERTEX_SHADER_CONST][4];
DDirect3DDevice9.cpp158 for(int i = 0; i < MAX_VERTEX_SHADER_CONST; i++) in Direct3DDevice9()
5252 for(unsigned int i = 0; i < count && startRegister + i < MAX_VERTEX_SHADER_CONST; i++) in SetVertexShaderConstantF()