Searched refs:MAX_VERTEX_SHADER_CONST (Results 1 – 5 of 5) sorted by relevance
473 MAX_VERTEX_SHADER_CONST = 256, enumerator481 static_assert(MAX_VERTEX_SHADER_CONST >= 256, "");488 static_assert(sw::VERTEX_UNIFORM_VECTORS >= MAX_VERTEX_SHADER_CONST, "");
278 for(int i = 0; i < MAX_VERTEX_SHADER_CONST; i++) in Apply()555 for(int i = 0; i < MAX_VERTEX_SHADER_CONST; i++) in Capture()886 for(int i = 0; i < MAX_VERTEX_SHADER_CONST; i++) in clear()1219 device->GetVertexShaderConstantF(0, vertexShaderConstantF[0], MAX_VERTEX_SHADER_CONST); in captureVertexShaderStates()
182 float vertexShaderConstantF[MAX_VERTEX_SHADER_CONST][4];
275 float vertexShaderConstantF[MAX_VERTEX_SHADER_CONST][4];
158 for(int i = 0; i < MAX_VERTEX_SHADER_CONST; i++) in Direct3DDevice9()5252 for(unsigned int i = 0; i < count && startRegister + i < MAX_VERTEX_SHADER_CONST; i++) in SetVertexShaderConstantF()