Searched refs:MAX_VERTEX_SIZE (Results 1 – 1 of 1) sorted by relevance
63 #define MAX_VERTEX_SIZE ((2 + PIPE_MAX_SHADER_OUTPUTS) * 4 * sizeof(float)) macro79 ubyte *store = (ubyte *) MALLOC( MAX_VERTEX_SIZE * nr ); in draw_alloc_temp_verts()91 stage->tmp[i] = (struct vertex_header *)(store + i * MAX_VERTEX_SIZE); in draw_alloc_temp_verts()