Searched refs:MAX_VERTEX_TEXTURE_IMAGE_UNITS (Results 1 – 6 of 6) sorted by relevance
171 resources.MaxVertexTextureImageUnits = MAX_VERTEX_TEXTURE_IMAGE_UNITS; in createCompiler()
1769 if(index < MAX_VERTEX_TEXTURE_IMAGE_UNITS) in defineUniform()1799 …hader sampler count exceeds MAX_VERTEX_TEXTURE_IMAGE_UNITS (%d).", MAX_VERTEX_TEXTURE_IMAGE_UNITS); in defineUniform()2412 if(samplerIndex < MAX_VERTEX_TEXTURE_IMAGE_UNITS) in applyUniform1iv()2514 if(samplerIndex < MAX_VERTEX_TEXTURE_IMAGE_UNITS) in applyUniform1uiv()2646 for(int index = 0; index < MAX_VERTEX_TEXTURE_IMAGE_UNITS; index++) in unlink()3097 for(unsigned int i = 0; i < MAX_VERTEX_TEXTURE_IMAGE_UNITS; i++) in validateSamplers()
82 MAX_VERTEX_TEXTURE_IMAGE_UNITS = sw::VERTEX_TEXTURE_IMAGE_UNITS, enumerator83 MAX_COMBINED_TEXTURE_IMAGE_UNITS = MAX_TEXTURE_IMAGE_UNITS + MAX_VERTEX_TEXTURE_IMAGE_UNITS,
304 Sampler samplersVS[MAX_VERTEX_TEXTURE_IMAGE_UNITS];
1918 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = MAX_VERTEX_TEXTURE_IMAGE_UNITS; return true; in getIntegerv()3084 …amplerType == sw::SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : MAX_VERTEX_TEXTURE_IMAGE_UNITS; // … in applyTextures()
2844 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = es2::MAX_VERTEX_TEXTURE_IMAGE_UNITS; return; in GetIntegerv()