Searched refs:MAX_VERTEX_UNIFORM_VECTORS (Results 1 – 4 of 4) sorted by relevance
169 resources.MaxVertexUniformVectors = MAX_VERTEX_UNIFORM_VECTORS; in createCompiler()
79 MAX_VERTEX_UNIFORM_VECTORS = sw::VERTEX_UNIFORM_VECTORS - 3, // Reserve space for gl_DepthRange enumerator
1894 if(glslUniform.registerIndex + uniform->registerCount() > MAX_VERTEX_UNIFORM_VECTORS) in defineUniform()1896 …tex shader active uniforms exceed GL_MAX_VERTEX_UNIFORM_VECTORS (%d)", MAX_VERTEX_UNIFORM_VECTORS); in defineUniform()
1915 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = MAX_VERTEX_UNIFORM_VECTORS; return true; in getIntegerv()