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Searched refs:MAX_VIEWS (Results 1 – 5 of 5) sorted by relevance

/external/deqp-deps/glslang/Test/
Dspv.meshShaderPerViewUserDefined.mesh5 #define MAX_VIEWS gl_MaxMeshViewCountNV
25 perviewNV vec4 color3[MAX_VIEWS][3]; // Explicitly sized
32 perprimitiveNV vec4 color6[MAX_VIEWS][3]; // Explicitly sized
34 vec4 color8[MAX_VIEWS]; // Explicitly sized
40 uint viewID = gl_MeshViewIndicesNV[gl_MeshViewCountNV%MAX_VIEWS];
Dspv.meshShaderRedeclPerViewBuiltins.mesh5 #define MAX_VIEWS gl_MaxMeshViewCountNV
22 perviewNV vec4 gl_PositionPerViewNV[MAX_VIEWS]; // explicitly sized view dim
23 perviewNV float gl_ClipDistancePerViewNV[MAX_VIEWS][4]; // explicitly sized view dim
24 perviewNV float gl_CullDistancePerViewNV[MAX_VIEWS][4]; // explicitly sized view dim
35 uint viewID = gl_MeshViewIndicesNV[gl_MeshViewCountNV%MAX_VIEWS];
Dspv.meshShaderPerViewBuiltins.mesh5 #define MAX_VIEWS gl_MaxMeshViewCountNV
24 uint viewID = gl_MeshViewIndicesNV[gl_MeshViewCountNV%MAX_VIEWS];
/external/mesa3d/src/amd/vulkan/
Dradv_private.h95 #define MAX_VIEWS 8 macro
Dradv_device.c799 properties->maxMultiviewViewCount = MAX_VIEWS; in radv_GetPhysicalDeviceProperties2KHR()