Searched refs:MAX_VIEWS (Results 1 – 5 of 5) sorted by relevance
5 #define MAX_VIEWS gl_MaxMeshViewCountNV25 perviewNV vec4 color3[MAX_VIEWS][3]; // Explicitly sized32 perprimitiveNV vec4 color6[MAX_VIEWS][3]; // Explicitly sized34 vec4 color8[MAX_VIEWS]; // Explicitly sized40 uint viewID = gl_MeshViewIndicesNV[gl_MeshViewCountNV%MAX_VIEWS];
5 #define MAX_VIEWS gl_MaxMeshViewCountNV22 perviewNV vec4 gl_PositionPerViewNV[MAX_VIEWS]; // explicitly sized view dim23 perviewNV float gl_ClipDistancePerViewNV[MAX_VIEWS][4]; // explicitly sized view dim24 perviewNV float gl_CullDistancePerViewNV[MAX_VIEWS][4]; // explicitly sized view dim35 uint viewID = gl_MeshViewIndicesNV[gl_MeshViewCountNV%MAX_VIEWS];
5 #define MAX_VIEWS gl_MaxMeshViewCountNV24 uint viewID = gl_MeshViewIndicesNV[gl_MeshViewCountNV%MAX_VIEWS];
95 #define MAX_VIEWS 8 macro
799 properties->maxMultiviewViewCount = MAX_VIEWS; in radv_GetPhysicalDeviceProperties2KHR()