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Searched refs:MagFilter (Results 1 – 20 of 20) sorted by relevance

/external/mesa3d/src/mesa/main/
Dsamplerobj.c124 sampObj->MagFilter = GL_LINEAR; in _mesa_init_sampler_object()
589 if (samp->MinFilter == min_filter && samp->MagFilter == mag_filter) in _mesa_set_sampler_filters()
594 samp->MagFilter = mag_filter; in _mesa_set_sampler_filters()
624 if (samp->MagFilter == param) in set_sampler_mag_filter()
631 samp->MagFilter = param; in set_sampler_mag_filter()
1419 *params = sampObj->MagFilter; in _mesa_GetSamplerParameteriv()
1503 *params = (GLfloat) sampObj->MagFilter; in _mesa_GetSamplerParameterfv()
1575 *params = sampObj->MagFilter; in _mesa_GetSamplerParameterIiv()
1647 *params = sampObj->MagFilter; in _mesa_GetSamplerParameterIuiv()
Dtexobj.c69 switch (obj->Sampler.MagFilter) { in valid_filter_for_float()
308 obj->Sampler.MagFilter = GL_LINEAR; in _mesa_initialize_texture_object()
362 obj->Sampler.MagFilter = filter; in finish_texture_init()
446 dest->Sampler.MagFilter = src->Sampler.MagFilter; in _mesa_copy_texture_object()
1024 texObj->Sampler.MagFilter = GL_NEAREST; in _mesa_get_fallback_texture()
Dtexobj.h130 (sampler->MagFilter != GL_NEAREST || in _mesa_is_texture_complete()
Dtexparam.c320 if (texObj->Sampler.MagFilter == params[0]) in set_tex_parameteri()
326 texObj->Sampler.MagFilter = params[0]; in set_tex_parameteri()
1825 *params = ENUM_TO_FLOAT(obj->Sampler.MagFilter); in get_tex_parameterfv()
2066 *params = (GLint) obj->Sampler.MagFilter; in get_tex_parameteriv()
Dattrib.c875 _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, samp->MagFilter); in pop_texture_group()
Dmtypes.h991 GLenum MagFilter; /**< magnification filter */ member
Ddlist.c796 atlas->texObj->Sampler.MagFilter = GL_NEAREST; in build_bitmap_atlas()
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnv04_state_tex.c96 nvgl_filter_mode(sa->MagFilter) << 28 | in nv04_emit_tex_obj()
Dnv10_state_tex.c189 tx_filter = nvgl_filter_mode(sa->MagFilter) << 28 in nv10_emit_tex_obj()
Dnv20_state_tex.c211 tx_filter = nvgl_filter_mode(sa->MagFilter) << 24 in nv20_emit_tex_obj()
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_tex.c318 radeonSetTexFilter(t, samp->MinFilter, samp->MagFilter); in radeonTexUpdateParameters()
422 radeonSetTexFilter( t, t->base.Sampler.MinFilter, t->base.Sampler.MagFilter ); in radeonNewTextureObject()
/external/mesa3d/src/mesa/drivers/dri/i915/
Di915_texstate.c241 switch (sampler->MagFilter) { in i915_update_tex_unit()
310 sampler->MagFilter != GL_NEAREST) && in i915_update_tex_unit()
Di830_texstate.c232 switch (sampler->MagFilter) { in i830_update_tex_unit()
/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_tex.c367 r200SetTexFilter(t, samp->MinFilter, samp->MagFilter); in r200TexUpdateParameters()
482 r200SetTexFilter(t, t->base.Sampler.MinFilter, t->base.Sampler.MagFilter); in r200NewTextureObject()
/external/mesa3d/src/mesa/swrast/
Ds_texfilter.c672 assert(samp->MinFilter != samp->MagFilter); in compute_min_mag_ranges()
675 if (samp->MagFilter == GL_LINEAR in compute_min_mag_ranges()
1088 switch (samp->MagFilter) { in sample_lambda_1d()
1579 switch (samp->MagFilter) { in sample_lambda_2d()
2316 switch (samp->MagFilter) { in sample_lambda_3d()
2653 switch (samp->MagFilter) { in sample_lambda_cube()
2803 if (samp->MagFilter == GL_NEAREST) { in sample_lambda_rect()
3113 switch (samp->MagFilter) { in sample_lambda_2d_array()
3399 switch (samp->MagFilter) { in sample_lambda_1d_array()
3574 if (samp->MagFilter == GL_NEAREST) { in sample_depth_texture()
[all …]
Ds_triangle.c1068 magFilter = texObj2D ? samp->MagFilter : GL_NONE; in _swrast_choose_triangle()
Ds_span.c506 needLambda = (samp->MinFilter != samp->MagFilter) in interpolate_texcoords()
/external/mesa3d/src/mesa/state_tracker/
Dst_atom_sampler.c119 sampler->mag_img_filter = gl_filter_to_img_filter(msamp->MagFilter); in st_convert_sampler()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_wm.c322 sampler->MagFilter != GL_NEAREST) { in brw_populate_sampler_prog_key_data()
DgenX_state_upload.c5012 samp_st.MagModeFilter = sampler->MagFilter == GL_LINEAR ?
5044 sampler->MinFilter == GL_NEAREST || sampler->MagFilter == GL_NEAREST;